How Late Apexing Will Make You Faster and Safer on the Street and Track. Learn how to apex early and late to find the fastest, safest line around a corner for street, track, or rally driving.
I had a handful of questions on Late Apex vs Early Apex Cornering after the Yeti SB130 review earlier this week. Lets go over some of the advantages of late apex, or “squaring” the corner when pleasure riding your MTB. The image below illustrates Late Apex vs Early Apex cornering lines.
This line is known as the squaring off, or late apex line. Along with why turning in later is beneficial, I’ll also briefly cover a very typical trait that a lot of riders adopt; turning in too early. Late Apex Line / Squaring Off. As the above heading would suggest, the late apex and squaring off line is exactly that.
Depending on the line you drive through the corner – and dictated mostly by where and when you turn in to the corner – your apex can be early in the turn, in the middle of it, or late. Any apex past the geometric middle of the corner is considered a late apex.
A discussion on how a late entry, late apex approach can eventually become a disadvantage. One of the most common mistakes you see among new riders to the track is a tendency to begin steering for a corner too early.
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Please explain late vs early apex. Does any given turn have a fixed geographic optimal point of apex? Or does it depend on the turns before and after it? I read about late and early apex. Early/late in relation to what? "Mid apex"? Any general rules for what is more effective in any given circumstance?
The delayed apex (sometimes called a "late" apex) provides a better view ahead, conserves traction during the last half of the turn, keeps you away from those "sideswipe zones," and points the bike more around the curve. A delayed apex line is a good idea for riding public roads where anything can happen.
In motorsport, the racing line or simply "the line" is the optimal path around a race course. In most cases, the line makes use of the entire width of the track to lengthen the radius of a turn: entering at the outside edge, touching the "apex"—a point on the inside edge—then exiting the turn by returning outside.