Examples of manifest destiny include the war with Mexico to acquire Texas and other areas of the Southwest, the dispute with Great Britain over the Oregon Territory and the U.S. colonization of Puerto Rico and the Philippines. Manifest destiny also influenced the U.S. acquisition of Native American
The primary effect of manifest destiny is that the United States is a bi-coastal nation stretching more than 3,000 miles from Maine to California. Manifest destiny also displaced a lot of non-native people and created an expanse of roads and railroads that aided in the development of industry.
According to PBS.org, Manifest Destiny was significant to the expansion of the United States in the 19th century. It was the primary force that caused the United States to expand west across North America. To Americans, expansion offered self-advancement, self-sufficiency, income and freedom.
Manifest Destiny drove a sense of purpose and established the United States' domination in North America. It also reflected and helped spread the overall pride of being an American at the time.
One of the results of the concept of Manifest Destiny was that it became a United States foreign policy during the 19th century. The popular belief that God was behind the fulfillment of American expansionism helped to justify the war with Mexico that began after Texas declared independence. The ter
The term "Manifest Destiny" was first used in 1845 to reference the widespread belief that enterprising pioneers had a divine right to expand from the east coast to the west coast of the continental United States. Native American tribes impeding this grand destiny had to be addressed.
John O'Sullivan coined the phrase Manifest Destiny in 1845, and used it to capture the overall feeling of the American people at the time, which was that it was their God-given duty to expand into the West, bringing the enlightenment of the American government with them. John O'Sullivan's article wa
The only thread of continuity throughout the Bible that addresses the concept of destiny is that death is a certainty for every human being. Beyond that, two very different schools of thought on destiny, called Calvinism and Arminianism, have developed within the church.
Destiny Library Manager is a comprehensive software solution for managing school libraries in K-12 schools. Developed by Follett International, this software supports more efficient cataloging, circulating and searching of library materials.
Destiny Quest is a set of books that is also an interactive game. Readers of Destiny Quest choose weapons, spells and armor to customize their protagonist before embarking on a quest, similar to a tabletop role-playing game.