Some of the rules and regulations for horseshoes include remaining in the pitching platform during a toss, throwing the horseshoes within 30 seconds on each turn, and remaining at one stake until tossing all horseshoes. Players must use the same two horseshoes during a turn, and they must pitch the shoes with the same hand each turn, unless an injury prevents it.
Each player tosses both horseshoes from the same platform, and players take turns. Once a swing and a final step occur, any shoe that leaves a player's hand counts as a pitched shoe, but an accidental drop before beginning to swing does not count as a pitch. After both contestants pitch two shoes, the players move to the opposite end and determine the scoring for that round. A horseshoe that comes to rest circling the stake but not touching it is worth three points, and a shoe that lands within 6 inches is worth one point. Horseshoes further than 6 inches from the stake are out of bounds.
Cancellation and count-all scoring are the two scoring methods used in horseshoes. In cancellation scoring, a ringer that lands on an opponent's ringer cancels its value. Using count-all scoring, the player tallies his points on each turn. A variation of count-all scoring awards points only for ringers, which receive one point each.