Suntex International, creators of First in Math and 24 Challenge, allows schools and school districts to organize their own tournaments based on the 24 Challenge official rules of play. Winners of local tournaments can advance to championship-level events.
The 24 Challenge has materials for purchase on the official website or at specialty education stores. Teachers must determine how many students want to participate before buying tournament materials, score cards, awards and t-shirts. A tournament kit represents the easiest way to prepare classes for a championship final. The game company suggests schools appoint a tournament coordinator who oversees questions, program activities and preparation for the school-wide tournament.
Decks get distributed to math classes for practice up to a month before tournament time. A specified amount of class time can be used to prepare students, and children are encouraged to practice at home. Class winners proceed to school-level playoffs, if necessary. When a small number of classes participate, then class winners may advance directly to a district's championship finals.
The game consists of cards that contain specific patterns. Students can place up to three fingertips on a card and give a solution to the pattern within three seconds. Students at tables, sitting in groups of three or four, have 15 seconds to offer an answer or the proctor removes the card from play and places the next pattern puzzle. The student who compiles the most points after four rounds is declared the winner of that particular table.