The scoring rules for Farkle state that players earn points when they roll a one, a five or a set of three matching numbers. The number one is worth 100 points, and five is worth 50 points. With the exception of the number one, any set is worth 100 times the number on the dice.
Each player rolls six dice on his turn to play Farkle. Ones and fives can be set aside and scored immediately, or the player can roll again for a chance at scoring more valuable combinations. Any dice that can't be scored during a player's turn can be rolled again. The player can choose to continue playing until he can't score anymore dice or until he decides to pass on a turn and score the points he has.
Ones and fives are the only numbers that can be scored alone. All other numbers must be scored as part of a set of three numbers. Three twos are worth 200 points, threes are 300 points, fours are 400 points, fives are 500 points, and sixes are 600 points. A player who rolls three ones earns 1,000 points.
Dice can't be saved for future scoring. A player who rolls a one may score 100 points, but he may not score 1,000 points by rolling two more ones on a subsequent turn and adding them to the one he already had. A player who rolls no scoring dice three times in a row loses 1,000 points. The first player to reach 10,000 points begins the final round. All other players get one more turn. Whoever has the highest score is the winner.