To play Liverpool rummy, shuffle together two decks of 52 cards, and deal a hand to the players. Get rid of your hand by completing contracts. Score hands after every deal.
- Shuffle the cards
Liverpool rummy uses two decks of 52 cards, with two jokers designated as wild cards.
- Deal the hands
The first dealer is determined by a random draw. The person with the lowest card deals first. Liverpool rummy has seven deals. On the first deal, each player gets seven cards. On the second through fourth deal, the players get 10 cards each. The fifth and sixth deals are 12 cards. The last deal is 14 cards. Place the rest of the cards face down on the table, and lay the top card face up next to the pile.
- Complete contracts
The players try to complete contracts made of sets and sequences of cards. A set is a group of three or more cards with the same value. A sequence is four or more cards of the same suit in consecutive order. Each deal has a different contract to be met: deal one is two sets, deal two is one set and one sequence, deal three is two sequences, deal four is three sets, deal five is two sets and one sequence, deal six is one set and two sequences and deal seven is three sequences. Each round, the players draw a card from the draw pile or the discard pile. Each player lays down the required combination of cards or discards a card.
- Keep track of the score
A deal ends when one player runs out of cards. The scoring is done after every deal, and the scores from all deals are added together at the end. When a player runs out of cards, the other players are scored based on the cards in their hands. Cards from 2 to 10 are worth their face value in points. Face cards are 10 points. Jokers are 52 points. The player with the least points at the end wins.