Playing Aggravation requires from three to six players, and the object is to make melds from an initial hand of 10 cards. It's somewhat similar to Contract Rummy, but has its own unique twists.
- Deal the initial cards
You need four standard decks, including the jokers. You can play with more than six players, but you need to add one extra deck. Each player initially gets 10 cards.
- Create melds
Runs do not count in Aggravation, only sets of equal cards. Sets of two, three, four or five of a kind create a meld. Jokers and deuces are wild, but a player must have two naturals to put them in play.
- Attempt to get rid of all your cards
Play continues until a player has disposed of all his cards by creating melds and playing them on the melds of other players. Players left holding cards at the end of a hand are assigned points for each card. Jokers are worth 50, deuces and aces are worth 20, face cards and 10s are worth 10 and all others are worth five. The winner of each hand gets to deduct 25 points from his score, and the winner of the final hand gets to deduct 200 points. The lowest score at the end of the game wins.