King's Cup is a drinking game in which each card of a deck requires a different action. Some cards require certain types of people to take a drink, and others require drinking by those who have done a certain action. Cards are put in the center of the group, and the players take turn drawing cards.Continue Reading
There are many variations of the game King's Cup, though many of them are similar. The following is a general listing of commonly accepted meanings for each card:
Ace: An ace stands for "waterfall" - all players drink up. No player can stop drinking until the person who drew the card stops, at which point the next person can follow their lead, continuing in order until everyone has stopped drinking.
Two: A two stands for "you" - player who draws the card chooses another player to drink.
Three: A three stands for "me" - player who draws the card must drink.
Four: A four stands for "whores" - all women in the group must drink.
Five: A five stands for "bust a jive" - player who draws the card must come up with a dance move, which each person (in order) has to copy. If someone does it incorrectly, they must drink. (optionally can make each person have to add to the dance on their turn)
Six: A six stands for "dicks" - all men must drink.
Seven: A seven stands for "heaven" - when the card is drawn, the last person to reach for the sky must drink.
Eight: An eight stands for "mate" - player who draws an eight picks a partner, and when one partner drinks, the other does too.
Nine: A nine stands for "bust a rhyme" - player who draws the card says one word, and then each player (in order) has to say another word that rhymes with it. First person who fails to come up with a rhyming word must drink.
Ten: A ten stands for "category" - player who draws the card chooses a category, then each player (in order) must say a word that fits the category. The first person who fails to come up with a word that fits the category must must drink.
Jack: A jack stands for a game of "never have I ever" - player who draws the card states something that they have never done, other players either agree or disagree if they have done the thing, until the tally runs out (usually a set number fingers). Player or players who lose the game first must drink.
Queen: A queen stands for "questions" - player who draws the card asks another player a question. From that point on, only questions can be asked, and any player that fails to ask a question must drink.
King: A king stands for "make a rule" - player who draws the card gets to devise their own rule for the card. Players that break the rule must drink, and the rule must be followed until another king is drawn.Learn more about Group Games