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What are DreamBox learning games?

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DreamBox learning games are interactive online math games for elementary and middle school students. Based on the Focal Points determined by the National Council of Teachers of Mathematics, over 500 lessons are offered in the games.

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DreamBox has math games to teach algebra, rate of change, scientific notation and linear equations. These games attempt to teach math in a way that is informative, interactive and fun. For example "Super Subtracting Squad" uses superheroes fighting villains to teach subtraction. Another algebra game teaches variables to solve for an unknown value by having a ship move the value of the variable until it finds treasure.

Students create their own avatars and choose from four adventure themes. Each theme has hundreds of stories and adventures to choose from. Students receive awards for completing tasks, such as adventure friends and achievement certificates. Parents or teachers receive a report of each child's progress.

As of 2015, only 35 percent of eighth graders were proficient in mathematics, according to DreamBox. Research showed a 19 percent increase in math test scores of the students who played DreamBox games. Games include lessons and hints to help children learn the subject and the program is designed to adapt to the student's level of ability. DreamBox is for use in the classroom or at home.

In the lower elementary stage, kindergarteners learn to count the numbers six through 10 by modeling a given tens-frame with a blank tens-frame and counters, and then selecting the corresponding total. First graders use virtual snap blocks to build equal expressions with multiple addends. Second graders use compensation buckets full of balls to take a double digit additional problem and turn one number into a multiple of 10 to make mental computation easier.

In the upper elementary stage, third graders move around a grid of rectangles to model different arrays and learn about distributive, associative and commutative properties. Fourth graders pack and unpack crates of 100, boxes of 10 and single items as they navigate three-digit subtraction problems with regrouping. Fifth graders adjust ones, tenths, hundredths and thousandths dials to learn about place value of decimal numbers.

In the middle school stage, sixth graders use a grid scope to plot beach- and ocean-related items on a coordinate plane, while sharks and fish swim below. Seventh graders use integer tiles to complete the missing spots in an equation to total a given number. Eighth graders place an x-y axis on a grid with pre-plotted points to correctly represent the coordinates on a given table.

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