Q:

What are the differences between Rift and Tera?

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Quick Answer

"RIFT" and "TERA: Rising" are two free-to-play multiplayer online role-playing games with many differences. One striking difference is that "TERA: Rising" integrates an action combat system while "RIFT" uses a point-and-click combat system similar to "World of Warcraft." Players are expected to manually position and aim their characters in "TERA: Rising," so they need more coordination and reflexes compared to "RIFT."

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Full Answer

Players of "RIFT" must choose among a common assortment of classes when creating a character, including the Warrior, Mage, Cleric or Rogue. Classes in "TERA: Rising" are more imaginative and greater in number. Players pick among the Archer, Berserker, Lancer, Mystic, Priest, Sorcerer, Slayer, Warrior and Reaper.

One unique feature of "RIFT" is the use of rifts. These rifts appear randomly in the world and allow players to join a public group that battles a horde of enemies that cross over from elemental planes.

Another aspect of "RIFT" is the use of factions. Players choose between two factions, the Guardians or the Defiants, depending on the player's chosen race. Dwarves, high elves and mathosians are part of the Guardian faction, while bahmi, eth and kelari are part of the Defiant faction. Players from one faction are unable to join a group of the other faction.

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