The SuccessMaker program provides educational intervention tools for reading and math for grades K-8 as of 2015. It is digital intervention that supplements classroom teaching and adapts to each learner's needs. The program is suitable for English language learners, as well as those students whose primary language is English.
SuccessMaker is produced by Pearson Education. It provides a dynamic digital gaming environment that creates a personal learning path based on each student's response to the program. The game-like environment is created to provide engagement and motivation to students. Real-time data reports monitor progress, so teachers can track students' development.
The adaptive technology utilized by SuccessMaker begins with an initial placement for each student, and it adjusts the curriculum based on student performance at key decision points. SuccessMaker presents skills and grade-level concepts on a sequential, personalized path, with each question assessing when a student needs support and what a student knows.
SuccessMaker is not a substitute for teachers, but rather a supplement to classroom teaching. Teachers can attend a three-day customized training program to learn how to best utilize the SuccessMaker program in the classroom. The results shared by SuccessMaker can help teachers focus on each learner's math and reading needs.