Schools or districts purchase a subscription from Scholastic for students to use FASTT Math, which stands for Fluency and Automaticity through Systematic Teaching with Technology Math. At school, students spend 10 minutes a day, three to five days a week playing math games and learning through individualized lessons.
Dr. Ted Hasselbring, co-director of the Learning Technology Center at Vanderbilt University, developed the FASTT Math program to help students enhance their knowledge of math facts and to strengthen their math fluency abilities. While using the program, students practice addition, subtraction, multiplication, division and other advanced math skills designated by the Common Core State Standards. Students use a computer or tablet to access the program. Scholastic provides software-based or Web-based versions of FASTT Math.
The FASTT Math program is personalized for each student, administering lessons and games to match each student’s ability level. The program bolsters student motivation by providing virtual rewards. FASTT Math collects assessment data for every student. Teachers use this data as a formative assessment to design classroom lessons that target weak spots in student knowledge and to provide an appropriate level of difficulty for students. A subscription to FASTT Math Next Generation allows students to play math games at home on a tablet or computer.