A prime example of personification in Richard Connell's short story "The Most Dangerous Game" occurs early in the story when Rainsford, still aboard the yacht, is "trying to peer through the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht.” Night is given the human ability to press itself against something. According to Dictionary.com, personification gives non-living things human abilities and qualities.Continue Reading
The sea is personified several times in the story. After falling off the yacht, Rainsford fought the sea to stay alive. "Ten minutes of determined effort brought another sound to his ears—the most welcome he had ever heard—the muttering and growling of the sea breaking on a rocky shore." In this passage, the sea is given the human ability to mutter and growl.
When Rainsford first sees the house on the island, he notices that "it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows." In this sentence, the sea is personified as having greedy lips that it licks. Another example of the author's personification of the sea occurs when Rainsford is trying to escape from General Zaroff's hounds and reaches the sea. "Twenty feet below him the sea rumbled and hissed." In this line, the sea has the human-like ability to make a hissing sound.Learn more about Literature
The setting of "The Most Dangerous Game" is in the Caribbean on both a Brazil-bound yacht as well as a dangerous and mysterious Caribbean island. The action of the short story takes place soon after World War I.Full Answer >
As of August 2014, there are five books in George R. R. Martin's "A Song of Fire and Ice," the book series on which the "Game of Thrones" television series is based. Martin has said that he plans to write seven books in total.Full Answer >
An example of a dramatic story is "Oedipus the King," a play written by Sophocles. This play is an Athenian tragedy that debuted around 429 BC.Full Answer >
One example of setting is the house in William Faulkner's story "A Rose for Emily." A decaying Southern manor in a decaying Southern town, the house indicates the main character's aversion to change. The setting is the location, time, place and social context in which a story takes place. Authors commonly use the setting as a reflection of other themes in a work of literature.Full Answer >