General Zaroff stocks his island with "game" by wrecking the ships that pass by the island and offering temporary sanctuary to survivors, who will eventually become the general's quarry. The general is able to wreck the ships by setting up false beacons that are supposed to indicate channels, but instead lead the ships into giant rocks, with razor sharp edges, that destroy them. Taking inspiration from big game hunting, which was a popular activity for wealthy Americans during the 1920s, "The Most Dangerous Game" was written by Richard Connell and first published in 1924.Continue Reading
In the short story "The Most Dangerous Game," General Zaroff owns the island that is feared by sailors who call it Ship-Trap Island. On his way to Rio de Janeiro, Sanger Rainsford, a big game hunter from New York City, fell from the yacht that he was on and swam his way to Zaroff's island. Initially Zaroff proved to be a gracious host, one who apparently knew of Rainsford via his reputation as a hunter. The general told Rainsford that he was a passionate hunter as well, but later became bored at hunting after doing it his entire life.
According to the general, all that changed when he found a way to create game for hunting that used "reason," and that were a worthy enough challenge for his skills as a hunter. In the main twist of the story, the general revealed that "men" were the most dangerous game, and that Rainsford was to become his game shortly.Learn more about Fiction