Animate a stick figure by playing several frames of the figure in various stages of an action in sequence. To animate, use tools like GIMP or Photoshop for animated GIF files or movie editing software, such as Windows Movie Maker, for videos.
GIMP creates animated GIF files by playing each 'layer' of the file according to order and user comments. User comments can change elements of the animation such as speed. When GIMP saves the GIF file, the user checks the 'animation' box to save it as an animated file rather than a static non-animating file. GIMP makes layers replace one another for normal animation, but it is possible to set the animation to make each layer build on top of one another, such as for step-by-step demonstrations.
Windows Movie Maker creates animations by importing pictures individually and shortening or lengthening the duration of each frame to create the illusion of movement.
The number of frames used in the animation decide the animation's complexity. More complex animations have a greater number of frames played in the same or a lesser amount of time, creating a smoother, more professional looking animation. The standard for ordinary television animated programs is 15 frames per second, while high-quality programs or movies use 24 or 30 frames per second.