Call of Duty is a first person shooter video game that was released by Activision in 2003. It is the first game in a series: Call of Duty, Call of Duty 2, Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.
The original Call of Duty is available on the following game
. platforms: Microsoft Windows, mobile phones, Mac OS X, Xbox, and Playstation 2.
Here are some of the cheat codes available for the PC (Windows) version. They are activated by pressing the tilde (~) key on the keyboard to open the command console.
Invincibility: god
Full health: give health
Get all items: give all
Extra ammunition: give ammo
Ignored by enemy: notarget
No clipping mode: noclip
Fly mode: ufo
Toggle debug mode: debug [0-1]
Toggle developer mode: developer [0-1]
Teleport to a specific map node: jumptonode
Play indicated map: map [map name]
Spawn indicated item: give [item name]
List all cvars: cvarlist
Dump all cvars to console: cvardump
Reset all cvars: cvar_restart
List all console commands: cmdlist
List all shaders of current map: shaderlist
List all images of current map: imagelist
List all sounds currently used: snd_list
List all entities currently used: entitylist
List all currently bound keys: bindlist
View graphics information: gfxinfo
Commit suicide: kill
Save game: savegame
Load saved game: loadgame
Reset variable to default value: reset [variable name]
Play a cinematic file: cinematic
Set crosshair transparency; default is 1.0: cg_crosshairAlpha [number]
Set gravity value; default is 800: g_gravity [number]
Set HUD transparency; default is 1.0: cg_hudAlpha [number]
Set seconds that dead bodies remain on-screen: ai_corpsecount [number]
Set shellshock duration: cg_shellshock [number]
Set skill level: g_gameSkill [number]
Set weapon knockback power; default is 1000: g_knockback [number]
Set game speed; 0.5 is half speed, 1 is default: timescale [number]
Show miss distance when hitting NPCs: cg_showMiss [0-1]
Spawn indicated model: testmodel [model name]
Free movement while paused: cl_paused 2
Return to normal paused screen: cl_paused 0
Toggle AI: g_ai [0 or 1]
Toggle bullet debug mode: g_debugBullets [0 or 1]
Toggle bullet marks: cg_marks [0 or 1]
Toggle console debugging: con_debug [0 or 1]
Toggle crosshair: cg_drawCrosshair [0 or 1]
Toggle ejecting shells: cg_brass [0 or 1]
Toggle entity bounding boxes: g_drawEntBBoxes v
Toggle fog: r_fog [0 or 1]
Toggle framerate display: cg_drawFPS [0 or 1]
Toggle FX: fx_draw [0 or 1]
Toggle FX debugging: fx_debug [0 or 1]
Toggle FX freezing: fx_freeze [0 or 1]
Toggle fx. If set to 0, fx will be disabled: fx_enable [0 or 1]
Toggle game timer: cg_drawTimer [0 or 1]
Toggle hit debug mode: g_debugShowHit [0 or 1]
Toggle HUD: cg_drawStatus [0 or 1]
Toggle HUD and crosshair: cg_draw2D [0 or 1]
Toggle letterbox format: cg_letterbox [0 or 1]
Toggle NPC health display: g_debugDamage [0 or 1]
Toggle objects and backgrounds: r_drawWorld [0 or 1]
Toggle objects and NPCs: r_drawEntities [0 or 1]
Toggle player and AI movement debug mode: g_debugMove [0 or 1]
Toggle player and AI movement debugging: cl_debugMove [0 or 1]
Toggle rendring: cg_noRender [0 or 1]
Toggle shadows: cg_shadows [0 or 1]
Toggle spawning: g_spawnai [0 or 1]
Toggle subtitles: cg_subtitles [0 or 1]
Toggle third person view: cg_thirdPerson [0 or 1]
Toggle vehicle debug mode: g_vehicleDebug [0 or 1]
Toggle wireframe mode: r_showtris [0 or 1]