Ubisoft
Wikipedia, the free encyclopedia - Cite This SourceUbisoft Entertainment (formerly Ubi Soft) is a French computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. The company has facilities in over 20 countries, including development studios in Montréal and Québec City, Quebec, Canada; Barcelona, Spain; Shanghai, China; North Carolina, USA; Düsseldorf, Germany; Sofia, Bulgaria; Bucharest, Romania; Casablanca, Morocco and Milan, Italy, amongst other locations.
As of 2004, it was the third-largest independent video game publisher in Europe, and the seventh largest in the United States. Ubisoft's revenue for 2002-2003 was €453 million; for fiscal year 2003-2004, this grew to €508 million. As of 2005, Ubisoft employed more than 3,500 people, of which over 1,700 are classed as working in production. The company's largest development studio is Ubisoft Montreal, which in 2004 employed approximately 1,600 people. Yves Guillemot, a founding brother, was the chairman and CEO.
The correct pronunciation of the company name is yoo-be-soft, though it is also commonly mispronounced oo-be-soft.
History
The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in 1986 in France. Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany.In the early 1990s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.
In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online. Nevertheless, a mere week later, the company announced its acquisition of Wolfpack Studios, developer of Shadowbane.
In December 2004, a rival game corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.
In March 2005, Ubisoft acquired part of MC2-Microïds (Microïds Canada) and integrated it into their Ubisoft Montreal.
In July 2006 Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (USD$24 million) in cash for the franchise, technology rights, and most asset. Additionally, though Ubisoft is not acquiring the studio outright, the members of Driver developer Reflections Interactive became employees of Ubisoft. As a result, Reflections Interactive was subsequently renamed Ubisoft Reflections.
On April 11 2007, Ubisoft announced that it had acquired German game developer Sunflowers, followed by an acquisition of Japanese developer Digital Kids that November.
Games
Upcoming games
2008
- Assassin's Creed (PC)
- Brothers In Arms: Hell's Highway (PC, PlayStation 3, and Xbox 360)
- Dark Messiah of Might and Magic: Elements (Xbox 360)
- Driver (PlayStation 3)
- FarCry 2 (PC, Playstation 3, and Xbox 360)
- Innocent Life: A Futuristic Harvest Moon - Special Edition (Playstation 2 only)
- Haze (PlayStation 3)
- Harvest Moon: Tree of Peace (Wii)
- Harvest Moon: Island of Happiness (Nintendo DS)
- Harvest Moon Online (Playstation 3, Xbox 360, PC)
- Heroes (TBA)
- Redsteel II (Working Title, Wii, release in late 2008)
- Rune Factory 2 (Nintendo DS)
- Tom Clancy's Air Combat (PC, PlayStaion 3, and Xbox 360)
- Tom Clancy's EndWar (PC, PlayStation 3, and Xbox 360)
- Tom Clancy's Rainbow Six: Vegas 2 (PC, PlayStation 3 and Xbox 360)
- Tom Clancy's Splinter Cell: Conviction (PC and Xbox 360)
2009
- Avatar
- Prince of Persia: Ghosts of the Past
- Teenage Mutant Ninja Turtles
- Shaun White Snowboarding Game
Upcoming motion pictures
Controversies
Ubisoft had, for a time, used the controversial StarForce copy protection technology that installs hidden drivers on a system and is known to cause some hardware problems and compatibility issues with certain operating systems, starting with the game Tom Clancy's Splinter Cell: Chaos Theory, which was not compatible with Windows XP Professional x64 Edition for quite some time until a patch was released by the makers of StarForce. On April 14, 2006, Ubisoft confirmed that they would stop using StarForce on their games citing complaints from customers.
In the January 2008 edition of Electronic Gaming Monthly, Editor-in-Chief, Dan “Shoe” Hsu, asserted that Ubisoft had ceased to provide games to EGM for review as a result of prior negative reviews.
When Ubisoft software is installed a product registration application called "PRegScheduler MFC Application" is copied as "PowerReg Scheduler.exe" outside of its specified installation directories. It is placed directly in the Startup folder rather than linking to the Ubisoft folder. PowerReg Scheduler.exe may show up as "PowerREGISTER" in your task list. Examination of the programs properties shows the "Company Name" to be blank, even though the rest of the property information is available. The inability to identify this application by installation directory or by company information has resulted in reports of alarm that an unknown program by an unidentified company has been placed in their startup folder for unknown purpose.
USA and Europe consumers
The demand for a My Japanese Coach edition increases among English speakers in the USA and Europe, Nintendo has shown no interest in releasing this high demand product for its consumers
See also
References
External links
- Ubisoft's public site
- Ubisoft's corporate site
- Red Storm Entertainment, subsidiary developer of Ubi Soft
- Wolfpack Studios, subsidiary developer of Ubi Soft
- List of Atari ST520 games published by UBI Soft
- Ubisoft Entertainment at MobyGames
- Interview with Ubisoft's Alain Corre, GamesIndustry.biz, October 31, 2006
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Last updated on Tuesday March 11, 2008 at 22:04:01 PDT (GMT -0700)
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