True Crime: New York City is an urban adventure video game published by Activision and developed by Luxoflux for the Xbox, PlayStation 2, and GameCube consoles. It was released to Windows-based computers on March 24, 2006. It is a sequel to True Crime: Streets of LA. As of January 2008, the Xbox version is not backwards compatible with the Xbox 360.
Isaiah Reed (Marcus' father) and Higgins have been friends for a long time. Higgins tells Reed that he should be ashamed of the level he's sunk to. Although Reed willingly offers to allow Higgins to arrest him, Higgins refuses. He says that he's going to cover up Reed's involvement in the shoot-out, but this will be his final chance to clean up his act before he's left to the mercy of the NYPD. Reed agrees, and shuffles off to tend to his injuries. As he does so, Higgins sighs and says, "Merry Christmas."
Five years later, Marcus Reed is now an officer of the NYPD, having worked the beat for four years to become one of the precinct's best street cops with Higgins' mentoring and guidance. At the urging of Higgins, he applies to test for his detective's badge and a transfer to the Organized Crime Unit. After passing the test with flying colors, but the head detective does not believe he is ready so Terry takes Reed out for a few basics, afterwards Reed and Higgins go to visit Reed's father in jail. The visit is cut short by a phone call to Higgins. A contact for a case he's working on has called a meeting in another part of town. Marcus Reed and Higgins hurry to the contact point. Before getting out of the car, Higgins instructs Reed to come in guns blazing if he's gone for too long. As Higgins walks into the building with a briefcase, Reed leans over to pick up some of Higgins' cigarettes that have fallen out of the glove box, and suddenly, a massive explosion sends the undercover squad car flying through the air.
Back at the precinct, Reed is informed that Higgins was killed in the explosion. Reed is denied a place in the OCU, for now. Marcus is then informed that he will be going back out on the street as a plainclothes cop while the department investigates Higgins' murder. As Reed resumes his duties, he is contacted by FBI agent Gabriel Whitting, who requests a meeting in a parking garage downtown. Whitting informs Reed that a member of the OCU is a mole and likely organized Higgins' death. Whitting does not know who but does know that the mole was working with four major crime syndicates: the Magdalena Cartel, the President's Club, the Palermo Mob, and the Shadow Tong. Whitting wants Reed to investigate these four crime groups to track down Higgins' killer. After being given a folder with information on the Magdalena Cartel, Reed sets off on his mission of revenge.
Annoyed by Reed's self-righteous attitude, Higgins produces a folder filled with pictures of Reed's rampage five years ago, threatening him with them if he ever thinks of revealing Higgins' actions. Reed defiantly replies that he would "do my time standing up, just like my pops" and orders Higgins to surrender. Higgins runs onto a subway car as Reed follows in hot pursuit. Higgins unhooks the cars and starts to make his getaway. Angry, Reed shoots wildly at the train car, striking one of the wheels and causing it to flip over. The rest of the subway train collides with the overturned train car, with Reed running desperately toward the back of the train, barely escaping the huge explosion. Later, Reed talks with Whitting and Dixon as Higgins' dead body is pushed away on a stretcher. In return for catching Higgins, Whitting promises to give Reed's father another chance with the D.A. Reed walks out of the station. Marcus's father meanwhile, narrates the end of the story in the background, saying how much he is proud to see that his son stayed in the way of honor despite the fact that there were two bad examples in front of him. (King and Higgins)
Bad Cop Ending Victor Navarro comes to Grand Central Station to find Marcus and Gabriel Whitting waiting at his locker. Whitting tells Navarro that he has a warrant and tells him to open his locker. Navarro does so, revealing a clothes bag and some golf clubs. As Navarro taunts Reed, however, the bag falls down, revealing millions of dollars in cash. Whitting arrests Navarro on the spot. As Navarro is carted off, Marcus taunts Navarro, saying, "Don't drop the soap." Infuriated, Navarro grabs a gun from one of the officer and shoots Whitting, killing him. Marcus chases Navarro onto a run-away subway train. After a brief gunfight, Navarro ambushes Reed and knocks his gun off the train. Reed and Navarro have a fistfight, and Reed wins by throwing Navarro off the train. As Navarro's body is carted off, Dixon comments that she never would have pegged him a dirty cop. She tells Reed to get some rest.
As Reed sits on the bench, Higgins shows up. Reed reveals that he's known the mole was Higgins since he took down the last crime syndicate. Higgins asks him why he killed Navarro. Reed replies that he simply hated Navarro. Higgins congratulates Reed, saying that they are alike, and tells Reed to come with him to Mexico. Reed, however, is furious at Higgins for using him. Higgins hands Reed a bag full of cash, but Reed shoots Higgins for his treachery. Reed starts to walk away with the cash, but stops and sits back down on the bench, staring at his badge with shame.
A major difference from previous open world video games is that many buildings are accessible to the player besides just the locations related to the game's story. These include restaurants, hotels, apartment buildings, pharmacies, clothing shops, car dealers, dojos, record stores, and more. Besides shopping opportunities at some locations, the random street crimes found in the first game often occur within building interiors as well. Players can also purchase food (which increases health) from New York City's many hot dog stands.
Bridges such as the Brooklyn Bridge that lead off the island are present but blocked off. Parks such as Washington Square Park and Central Park are accessible; the Statue of Liberty is not but can be seen from Battery Park. Using the debug menu to access the debug camera reveals that the statue's tablet bears the same inscription as in real life.
Times Square features the familiar bright neon lights, and the Naked Cowboy can be found playing his guitar. There is also a replica of the TKTS booth. Grand Central Terminal is the only major landmark that can be entered any time by the player, but the actual subway stop there is inaccessible for most of the game. In the game's story, the other major landmark that is featured as a setting is the American Museum of Natural History.
Other landmark buildings such as the Empire State Building, the Waldorf-Astoria Hotel, the United Nations headquarters, St. Patrick's Cathedral, Rockefeller Center and the Chrysler Building are present but cannot be entered, and a few areas, particularly in northern Manhattan (such as the Columbia University campus), are not recreated exactly as in real life. The Guggenheim Museum, the Manhattan Municipal Building, The Met-Life Building, The Metropolitan Museum of Art, the Citigroup Center, and the Time Warner Center at Columbus Circle feature accurately in the game, and Belvedere Castle and The Victor Prevost Terrace in Central Park are both present. The World Trade Center site is depicted in its 2005 condition: cleaned up and closed off.
Through use of the debug camera, it has been discovered that there are incomplete versions of The Bronx, Roosevelt Island, Queens, and Brooklyn. These areas are mostly inaccessible, as most attempts to spawn the player will lead to the player being respawned in Manhattan, or the game crashing. However, certain sections of these unfinished boroughs allow the player to spawn normally, and even drive a vehicle in some instances.
Besides traveling on foot or taking vehicles as in the first True Crime game, the player now has the ability to use the extensive and accurately recreated New York City subway system. Though both the Brady Games strategy guide's subway map and the printed map that comes with the collector's edition show the various subway lines using different colors as in real life, the player does not need to transfer to different lines in the game to get to the various stations.
The stations themselves are all presented in the same basic set-up, but the signage at each station does change to reflect whichever station it is supposed to represent. The station at Grand Central Terminal is inaccessible during most of the game (although it can be seen past the gates that block the stairs), but it is featured as a prominent setting for the game's finale. Unfortunately, Manhattan's high population density is not recreated in the game, and this extends to the subway stations and subway trains, which are completely empty except for the final train mission at Grand Central.
Players can also get a ride from the iconic yellow NYC taxicabs that drive around the island (the taxis can still be commandeered like other vehicles if the player scares off or incapacitates the driver).
Both new modes of transportation require a minimal in-game fee.
You have 4 minutes to escape from lower Manhattan to Hell's Kitchen but you can add more time by killing the civilians to add 5 seconds per civilian, and you have a surprise blocking your way: Beetlejuice. Also, killing civilians earns more health (some health boxes are available on the street as well) since the riot involves SMG's, assault rifles, rocket launchers, pistols, etc. Civilian AI has also improved, they pick up weapons instead of shocking you or spraying pepper in your eyes.
You have help by having random guns scattered through out Manhattan. Your only transportation is the enemy's cars and Redman's Hummer H1, but you cannot repair the car if they shoot at it. Some problems include not being able to carry a gun while driving, and having poor shooting accuracy, meaning it takes several rounds of bullets to kill one civilian.
True Crime: New York City includes all of the features of the previous game, namely a "sandbox"-style of gameplay, option to fight crime, the choice to be a good cop (fight crime, take down perps non-lethally, etc.) or a bad cop (kill innocents and fellow officers, using lethal force, damaging property, accepting bribes, and causing chaos in general), and different endings (though simplified to either a good cop or bad cop ending instead of the previous game's branching storyline). Also, instead of allowing the player to proceed down a different mission path upon mission failure, they have the option of doing an informant mission to get back on track with the main storyline.
The game is also said to have upgraded old features and added new features, along with better graphics and sound including the use of motorcycles and new weapons. The player can no longer dual wield assault rifles and shotguns, but the game has a much improved aiming and auto targeting system. Additionally, players are now able to customize their own arsenal of melee weapons and firearms, instead of being limited to a single, upgradeable pair of pistols.
Also the main character is allowed to buy civilian cars that resemble real life cars (i.e. Lamborghini, the Cadillac CTS, etc.) and turn them into police cars. Also they are allowed into several buildings like eateries, hotels and clothing shops and much more.
The game also does not depict all five of New York City's boroughs, opting instead for the of Manhattan. In comparison, True Crime: Streets of L.A. depicts of Los Angeles. New York City has a total land area of . However, New York City's skyscrapers and overall density would have taken high demands from the consoles available at the time of the game's release, evident by the choppy frame rates with the finished product's Manhattan.
There were also complaints of game-stopping glitches that prevented some players from continuing the game using the game's on-screen instructions, although work arounds were discovered. Also guns would stay in precision aim mode, weapons would be held, as well as an inability to enter cars. Sometimes doors wouldn't open or Marcus would fall into a glitch and get stuck there.
In contrast to the console versions, the PC version released in March 2006 suffered from very few glitches. One GameSpot reviewer writes; "While the PC version manages to address some of the more egregious glitches that appeared in the console versions of the game, it still doesn't feel like a finished product."