University also adds the Young Adult life stage between Teen and Adult. Only Sims at college become Young Adults, and any Sims who do not attend college make the transition directly to adults. The new college towns are linked to a specific neighborhood and preserve the same separation home neighborhoods do. University comes with three pre-packaged college towns:
Sim State University, La Fiesta Tech, and Académie Le Tour. In the towns, are three further types of residential: dorms, private housing, and Greek Houses, although there are no Greek Houses in Académie Le Tour. In communal dorms, computer-created Sims fill in the house vacancies. A Sim with enough scholarship money may start out in a private house. Greek Houses function the same as a dormitory, but have increased Relationship and Motive benefits. The premade neighborhoods generally include recreation centers, libraries, and other student centers.
Students have the choice of eleven different majors. These majors require the advancement of specific skills in order to get the highest possible grades. The majors available are: Mathematics, Philosophy, Physics, Political science, Psychology, Art, Biology, Drama, Economics, History, and Literature.
Sims must complete four years of university to graduate. If a Sim fails a semester, they are placed on academic probation and must repeat the semester. If the Sim fails the semester on academic probation, they are expelled, no matter what stage of being a Young Adult they were at, they will become an Adult, and a fourth fear slot will be added. No fear slot is added if a sim drops out. A Sim who is expelled from college can never go back. During class hours, Sims simply walk off the housing lot and return when the class is over, but just going to class is not enough to graduate, as it provides minimal education. Advancement through semesters is done through skill building to open up education gates, completion of a Term Paper, completing assignments and researching using the bookshelf as well as talking to your professors. In order to gain any advancement though, your Sim must open the education gates through skill building. A message will pop up to warn the player if these gates are not opened allowing advancement.
Good grades are rewarded by college through grants or a spot on the Dean's List. In addition, Sims are also enhanced upon completion of a school year, being rewarded with additional Want slots and the opportunity to change Aspiration. A Sim can also graduate with Honours, which accelerates his or her career in Adulthood. By completing college, four new careers, Art, Natural Science, Show Business, and Paranormal, are opened to Sims.
There are several ways to receive income as a student, including tutoring and physically training other Sims. Students may also play Instruments or freestyle for tips or work part time as cafeteria workers and baristas. Before they go to college, Sims may apply for scholarships which depend on factors such as their skill points, grade level and home experience. Having an A grade point average will get you the Sim City Grant. Having 8 out of 10 skill points filled with get you a scholarship based on that skill. There are also scholarships for teens who have lost both parents and teens who were abducted by aliens using the telescope. Note: You can only be abducted using the most expensive telescope in Buy Mode. You can also get a scholarship if your teen is an overachiever.
Sims now have a Lifetime Want which puts the Sim in Platinum mood for the rest of their lives if achieved. Contrary to its name, more than one Lifetime Want may appear during a Sim's lifetime, since when one is accomplished, another appears but this does not affect permanent Platinum mood status.
Over the course of a Sim's college years, towards the end of their education, the player is given the chance to change their Aspiration.
University introduced Zombies, a new type of Sim. When using a Resurrect-O-Nomitron (a career reward for the paranormal career track), you can pay the Grim Reaper to bring back an imprisoned Sim. If you don't pay enough, the Sim may come back as a zombie. The zombies have gray skin, always shamble when walking, and dislike whoever brought them back from the grave. Zombies also lose some of the skill and personality points they had when they were humans.
New songs in this expansion pack include: