Spirit Commands
Wikipedia, the free encyclopedia - Cite This SourceSpirit Commands, also called Seishin (精神), are special commands from the Super Robot Wars series. Spirit Commands resemble magic spells in traditional role-playing games. The primary difference is that unlike the spells exhibited in role-playing games such as Final Fantasy, Spirit Commands are not typically outward manifestations of power; for the most part, they are inward manifestations used to enhance one's own abilities in battle. Within the context of the Super Robot Wars series, Spirit Commands can be thought of as feats of willpower used by exceptionally strong-willed people; hence, they are typically only used by the player's characters and by major boss characters. Spirit Commands are used by expending Spirit Points (SP), which function much like Magic Points (MP) in role-playing games and can be recovered through the use of certain Spirit Commands, abilities, and items.
The list of Spirit Commands available in each Super Robot Wars game varies, usually based on that game's mechanics. For example, Super Robot Wars Alpha 3 has a Spirit Command devoted to Song Energy, an important plot element of one of the featured series, Macross 7. Additionally, the cost of some Spirit Commands can be variable. While some games in the series feature fixed point costs, others have costs that vary from person to person.
In Super Robot Wars Original Generations, a seventh Spirit Command, known as the Twin Command, can only be activated when a pilot is put into a squad with another unit. This Twin Command, unique to each character, takes Spirit Points from both characters in the squad and is generally more powerful than the other Spirit Commands available to them normally. Traditionally, previous Super Robot Wars titles only give playable characters a set of six Spirit Commands. Original Generations is the first game in the franchise to break the six Spirit Command limit.
Spirit Commands are also used in 真・魔装機神 PANZER WARFARE, a tactical role-playing game that features mecha from the Cybuster anime. WinkySoft's 聖霊機ライブレード also features a modified version of Spirit Commands. In addition, some SD Gundam G Generation games feature ID Commands which are based on Spirit Commands.
NOTE: Names are taken from the American release of Super Robot Taisen: Original Generation. Spirit Commands that do not appear in this game have unofficial translations, marked with an asterisk (*).
Offensive Spirit Commands
Battle Cry* (士気, Shiki, lit. "Morale")
- Causes the user's next attack to be a guaranteed Critical Hit. Does not stack with the effects of Hot Blood and Soul.
- Duration: One attack
Fierce Fight* (激闘, Gekitou)
- Causes all allies' attacks to deal 150% damage.
- Duration: One turn
Fighting Spirit* (闘志, Toushi)
- Causes all of the user's attacks to be guaranteed Critical Hits. In Original Generations, this is available only as a Twin Command.
- Duration: One turn
Sacrifice* (犠牲, Gisei/捨て身, Sutemi, lit. "Risk Life"):
- Causes the user's next attack to deal 300% damage and makes it a guaranteed Critical Hit. However, the user cannot dodge any attacks for the rest of the turn (except if the user had previously used Alert).
- Duration: One attack (increased damage) / turn (lowered defense)
Soul* (魂, Tamashii):
- Causes the user's next attack to deal 250% normal damage. In Original Generations, this is available only as a Twin Command (in older games, this spirit command dealt 300% normal damage).
- Duration: One attack
Valor (熱血, Nekketsu, lit. "Hot Blood"):
- Causes the user's next attack to deal 200% damage. Hot Blood is an important element of super robot anime, representing the characters' passion to win and succeed no matter what. Despite this, Valor is given to a fair number of characters, both super and real robot pilots.
- Duration: One attack
Defensive Spirit Commands
Guard (鉄壁, Teppeki, lit. "Iron Wall"):
- All damage taken by the user is reduced by 75% (in Super Robot Wars Impact and all games preceding it, this command instead doubled the user's armor rating). Usually given to super robot pilots.
- Duration: One turn
Invincible* (不屈, Fukutsu):
- The next successful attack against the user will do no more than 10 damage. Typically given to super robot pilots.
- Duration: Next successful enemy attack against user
Invisible* (隠れ身 Kakuremi):
- The user cannot be attacked or counterattacked.
- Duration: One turn
Substitute* (置換 Chikan):
- The user targets one ally with this command. If any enemies attack the ally, all damage is diverted to the caster instead. This damage cannot be avoided in any way, including the use of other commands, like Alert.
- Duration: One turn
Accuracy/Evasion Spirit Commands
Alert (ひらめき, Hirameki, lit. "Flash"):
- The next enemy attack that would normally hit the user is automatically avoided. Typically given to real robot pilots, Alert's animation cue is the visual and auditory effect used for Newtype sensations in the Mobile Suit Gundam franchise.
- Duration: One enemy attack
Attune (感応, Kannou, lit. "Sympathy"):
- Gives one ally the effects of the Strike command.
- Duration: Instantaneous
Disturbance* (かく乱, Kakuran):
- Lowers the accuracy of all enemy units by 50%. However, the Strike command negates this Spirit Command. In Original Generations, this is available only as a Twin Command.
- Duration: One turn
Focus (集中, Shuuchuu):
- The user gains a 30% bonus to accuracy and evasion for the next turn. This command is considered a staple of real robot pilots.
- Duration: One turn
Sense (直感, Chokkan, lit. "Intuition"/見切り, Mikiri, lit. "See All"):
- The user gains the effects of both the Strike and Alert commands.
- Duration: One enemy attack (Alert component) / turn (Strike component)
Strike (必中, Hitchuu, lit. "Sure Hit"):
- The user's next attack has a 100% chance of hitting the enemy, ignoring evasion and enemy unit abilities, but not ignoring the Flash command and the Lucky special ability (as well as the Dummy special ability in Super Robot Wars 64).
- Duration: One turn
Will Spirit Commands
Daunt (脱力, Datsuryoku, lit. "Exhaust"):
- Gives one enemy -10 to his/her Will. In Super Robot Wars Alpha 2 and Alpha 3, this command affects all enemy units in a single squad.
- Duration: Instantaneous
Drive (気迫, Kihaku, lit. "Vigor"):
- Gives the user +30 to his/her Will.
- Duration: Instantaneous
Great Rouse* (大激励, Daigekirei):
- Gives all allies +10 to their Will. In Original Generations, this is available only as a Twin Command, and gives +5 to allies' Will instead.
- Duration: Instantaneous
Inspiration (感興, Kankyou/鼓舞, Kobu):
- Gives all allies +5 to their Will.
- Duration: Instantaneous
Rouse (激励, Gekirei, lit. "Encourage"):
- Gives one ally or all allies adjacent to the character +10 to his/her/their Will, depending on the game (in Alpha 2 and Alpha 3, this command instead gives +5 Will to all the characters in the user's squad).
- Duration: Instantaneous
Shudder* (戦慄, Senritsu):
- In the Sony PlayStation version of Super Robot Wars Alpha, this command gives all enemies -10 Will. In the Sega Dreamcast adaptation of the same game, Super Robot Wars Alpha Gaiden, and Original Generations, this was lowered to -5 Will because its use was considered too abusive. In Original Generations, this is available only as a Twin Command.
- Duration: Instantaneous
Spirit (気合, Kiai, lit. "Yell"):
- Gives the user +10 to his/her Will.
- Duration: Instantaneous
Healing Spirit Commands
Belief* (信念, Shinnen):
- User will be unaffected by status ailments.
- Duration: One turn
Bonds* (絆, Kizuna):
- Restores all allies' Hit Points (HP) by 50%. In Original Generations, this is available only as a Twin Command.
- Duration: Instantaneous
Devotion (献身, Kenshin, also called Sacrifice):
- Restores 10 Spirit Points (SP) to all pilots of a single ally unit.
- Duration: Instantaneous
Faith (友情, Yuujou, lit. "Friendship"):
- Completely restores one ally's Hit Points. In Alpha and Alpha Gaiden, this command had the same effect as Bonds. In Alpha 2 and Alpha 3, this command affects all ally units in a single squad.
- Duration: Instantaneous
Guts (ド根性, Dokonjou):
- Completely restores the user's hit points.
- Duration: Instantaneous
Hope (期待, Kitai, lit. "Anticipation"):
- Restores 50 Spirit Points to one ally. In Original Generations, this is available only as a Twin Command.
- Duration: Instantaneous
Passion* (情熱, Jounetsu):
- Gives the user +10000 Song Energy.
- Duration: Instantaneous
Prayer* (祈り, Inori):
- Frees selected unit of status ailments. In Original Generations, this is available only as a Twin Command.
- Duration: Instantaneous
Renew (補給, Hokyuu, lit. "Resupply"):
- Completely restores one ally's Energy Points (EN) and ammunition. In some games, this command reduces the ally's Will.
- Duration: Instantaneous
Revival* (復活, Fukkatsu):
- One ally unit that has been destroyed is placed in a square adjacent to the user. It is treated as if it had just been deployed (ie. full Hit Points, Energy Points, ammunition, and Spirit Points).
- Duration: Instantaneous
Trust (信頼, Shinrai):
- Restores 2000 Hit Points to one ally (in older games, this command restored 30% of one ally's maximum Hit Points).
- Duration: Instantaneous
Vigor (根性, Konjou, lit. "Mettle"):
- Restores the user's Hit Points by 30% of their maximum.
- Duration: Instantaneous
Miscellaneous Spirit Commands
Accelerate (shortened to Accel, due to space limitations) (加速, Kasoku):
- Increases the user's movement range by 3. In Alpha 2 and Alpha 3, this command affects all units in the user's squad; in older games, this command increased the user's movement range by 5.
- Duration: One turn
Assail (突撃, Totsugeki, lit. "Charge Attack"):
- The user can use any attack (provided that the attack has met certain requirements) with thr exception of MAP weapons after moving, even if it would not normally be able to do so.
- Duration: One turn
Bless (祝福, Shukufuku):
- Doubles the money received by one ally for the next attack. The enemy targeted must be destroyed for this Spirit Command to take effect.
- Duration: One attack
Cheer (応援, Ouen):
- Doubles the amount of experience points received by one ally for the next attack. In Alpha 2 and Alpha 3, this command affects all the units in the affected character's squad.
- Duration: One attack
Coercion* (威圧, Iatsu):
- Prevents one enemy from using the Support Attack or Support Defense abilities.
- Duration: One turn
Continuous Attack*:
- If the user's next attack destroys the enemy it hits, the user gains an extra turn. In Original Generations, this is available only as a Twin Command.
- Duration: One turn.
Enable (再動, Saidou, lit. "Move Again"):
- Gives one ally an extra turn.
- Duration: Instantaneous
Explosion* (誘爆, Yuubaku):
- If the user is destroyed while this command is active, damage equal to half its maximum Hit Points is dealt to all units surrounding it.
- Duration: One turn
Fury (直撃, Chokugeki, lit. "Direct Attack"):
- The user's next attack ignores all special defenses as well as the Support Defense ability.
- Duration: One attack
Gain (努力, Doriyoku, lit. "Effort" or "Perseverance"):
- Doubles the amount of experience points received for the user's next attack. In Alpha 2 and Alpha 3, this command affected all units in the user's squad.
- Duration: One attack
Luck (幸運, Kouun):
- Doubles the amount of money received after the user's next attack. If the targeted enemy is not destroyed, the user gains no money and the spirit effect is still expended.
- Duration: One attack
Mercy (てかげん, Tekagen):
- If the user's next attack would normally destroy the enemy it hits, and the user's level is higher than the enemy's, that enemy is instead reduced to 10 Hit Points. This Spirit Command is primarily used for special events where the player is not allowed to destroy an enemy outright (for example, the enemy might possess nuclear warheads and their destruction would set the warheads off), though it can also be used to ensure that a certain character scores the finishing blow.
- Duration: One attack
Scan (偵察, Teisatsu, lit. "Reconnaissance"):
- Allows the player to examine one enemy's stats, abilities, and attacks without having the player attacking the enemy first in order to see them. In Super Robot Wars Judgement and Super Robot Wars W, this command also lowers the affected enemy's evasion by 10% for the next turn.
- Duration: Instantaneous
Self-Destruct* (自爆, Jibaku):
- The user is instantly destroyed, and however many Hit Points he/she had is dealt in damage to all the units immediately surrounding it (in Judgement, this command is removed and some units, notably Boss Borot of Mazinkaiser, have a very strong self-destruct attack instead).
- Duration: Instantaneous
Snipe (狙撃, Sogeki):
- All of the user's attacks have their range increased by 2 with the exception of MAP weapons and attacks with a range of 1.
- Duration: One turn
Synchronize*:
- Both pilots in a squad share the same stats. In Original Generations, this is available only as a Twin Command.
- Duration: One turn
Taunt* (挑発, Chouhatsu):
- Forces one enemy to target the user specifically for attack.
- Duration: One turn
Training*:
- Doubles the amount of Pilot Points received for the user's next attack. In Original Generations, this is available only as a Twin Command.
- Duration: One turn
Zeal (覚醒, Kakusei, lit. "Awakening"):
- The user gets an extra turn immediately after the current one ends. In Alpha 2 and Alpha 3, this command affected all units in the user's squad.
- Duration: Instantaneous
Special Spirit Commands
Courage* (勇気, Yuuki):
- The user gains the effects of the Accelerate, Strike, Invincible, Valor, Spirit, and Fury commands.
- Duration: Instantaneous
Dream* (夢, Yume):
- Allows the user to replicate any Spirit Command possessed by any ally but at double the normal Spirit Point cost (Dream itself costs nothing).
- Duration: Instantaneous
Love (愛, Ai):
- The user gains the effects of the Accelerate, Strike, Alert, Valor, Spirit, Effort, and Lucky commands. In older games, this command would fully restore all allies' Hit Points.
- Duration: Instantaneous
Miracle* (奇跡, Kiseki):
- The user gains +30 Will and the effects of the Guts, Accelerate, Strike, Lucky, Alert, and Vigor commands.
- Duration: Instantaneous
Rage:
- A small amount of damage is dealt to all enemies on the map.
Duration: Instantaneous
Raid* (奇襲, Kishuu):
- The user gains the effects of the Accelerate, Strike, Alert, Valor commands.
- Duration: Instantaneous
Search*:
- The location of a random hidden item is revealed briefly.
- Duration: Instantaneous
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Last updated on Monday February 25, 2008 at 18:51:04 PST (GMT -0800)
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