Snake is a video game that came out in the late 1970s and has maintained popularity since then, becoming somewhat of a classic. The player controls a long, thin creature, resembling a snake, which roams around on a bordered plane, picking up food (or some other item), trying to avoid hitting its own tail or the "walls" that surround the playing area. Each time the snake eats a piece of food, its tail grows longer, making the game increasingly difficult. The user controls the direction of the snake's head (up, down, left, or right), and the snake's body follows. The player cannot stop the snake from moving while the game is in progress.
The Snake variety of games originated with the arcade game Blockade
, released by Gremlin in 1976
The first known microcomputer version of Snake, titled 'Worm', was programmed in 1978 by P. Trefonas (USA
) on the TRS-80
computer, and published by CLOAD magazine the same year. This was followed shortly afterwards with versions from the same author for the PET and Apple II computers. A microcomputer port of Hustle
was first written by P. Trefonas in 1979 and published by CLOAD magazine
This was later released by Milton Bradley
for the TI-99/4A
Some better-known versions include the Neopets example, which is known as "Meerca Chase". Its revised version is known as "Meerca Chase II". A popular variant called Nibbles was also included with MS-DOS for a period of time.
An analog joystick-controlled variant of Snake, called Anaconda, was included as a hidden minigame in TimeSplitters 2.
The version included on the Nokia N70 and other later model Nokia phones is a 3D version, with level goals.
Snake on the BBC Micro
There were several versions of Snake on the BBC Micro. Snake by John Cox from Computer Concepts was different in that the snake was controlled using the left and right arrow keys relative to the direction it was heading in. The snake increases in speed as it gets longer, and there are no 'lives', making achieving a high score or reaching higher levels relatively difficult as one mistake means starting from the beginning.
Snake on Nokia phones
Nokia is well known for putting Snake
on most of their phones. Versions include:
- Snake - The original, for monochrome phones. Graphics consisted of black squares, and it had 4 directions. An example of a phone with it installed is the Nokia 5110.
- Snake II - Included on monochrome phones. Snake improved to a snake pattern, introduction of bonus bugs etc... An example of a phone with it installed is the Nokia 3310.
- Snake Xenzia - Included on present-day monochrome phones (and some cheaper colour phones, such as the Nokia 1600). An example of a phone with it installed is the Nokia 1112
- Snake EX - Included on colour phones. Graphics improved to SNES quality. It supports multiplayer through Bluetooth and Infra-Red. An example of a phone with it installed is the Nokia 6260.
- Snake EX2 - This is included in several Series40 handsets by Nokia.
- Snakes - A 3D version. This game was designed for the N-Gage, developed by IOMO(published by Nokia). It featured multiplayer through Bluetooth. Graphics improved to basic PlayStation quality. Introduction of hex levels, etc. Later Nokia started giving this game pre-installed(without multiplayer feature) in its Nseries phones like N70, N73, N80, etc.
- Snake III - A 3D version, different from Snakes in the fact that Snake III takes a more living snake approach, rather than the alternate universe feel of Snake. An example of a phone with it installed is the Nokia 3250. It is also available on the Nokia 5310 and Nokia 5610. It also supports multiplayer modes via Bluetooth
- Snakes Subsonic - Sequel to Snakes, released on May 22, 2008 for the second generation N-Gage platform.
Variants by platform
- Worm and Hustle computer games, published by CLOAD, 1978 and 1979: http://brainless.hkc.free.fr/missing/Tandy%20Radio%20Shack%20TRS-80%20-%20Model%20Ihave.txt
- CGA-Snake - Late-Eighties version of Snake using Color Graphics Adapter technology
- GL Snake - Very realistic three dimensional variant of snake (openGL | Glut)
- Hustle - arcade game, TI-99/4A
- HYPER-WURM - TRS-80
- Light Cycle - Tron (fictional game) and its arcade implementation Tron
- Nibbler - arcade version
- Nibbles - MS-DOS (QBasic)
- Plasmaworm - Microsoft Windows
- Rattler Race - Microsoft Windows
- Serpent 3D - First Person 'Eater' (openGL | Glut)
- Several ZX Spectrum games, of which Laser Snaker is one example
- snake - as a TIFF homebrew game on the Sony PlayStation Portable
- Snake - BBC Micro
- Snake - MSX
- Snake - Texas Instruments TI-83 and TI-84 graphing calculators
- Snakeball - PlayStation 3
- Snakers - browser game (4 players on Wii)
- SnakeII - Texas Instruments TI-89, TI-89 Titanium, TI-89 Silver Edition, TI-92 Plus, Voyage 200 graphing calculators
- SnakeTIX - Apple Macintosh (classic Mac OS)
- Snake Race (ksnake) - Linux distributions
- SpaceBall - LG brand mobile phones
- Tape Worm - Atari 2600
- worm - Nintendo DS Linux
- Worm of Bemer - Atari 8-bit, VIC-20, Commodore 64, TI-99/4A, and IBM PC/PCjr
- Worms - Commodore VIC-20
- Snake on the Wii Homebrew
- TiltSnake on the iPhone and iPod Touch. Uses the accelerometer