Machine for stitching material (such as cloth or leather), usually having a needle and shuttle to carry thread and powered by treadle or electricity. Invented by Elias Howe in 1846 and successfully manufactured by Howe and Isaac Merritt Singer, it became the first widely distributed mechanical home appliance and has also been an important industrial machine. Modern sewing machines are usually powered by an electric motor, but the foot-treadle machine is still in wide use in much of the world.
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Sewing or stitching is the fastening of cloth, leather, furs, bark, or other flexible materials, using needle and thread. Its use is nearly universal among human populations and dates back to Paleolithic times (30,000 BC). Sewing predates the weaving of cloth.
Sewing is used primarily to produce clothing and household furnishings such as curtains, bedclothes, upholstery, and table linens. It is also used for sails, bellows, skin boats, banners, and other items shaped out of flexible materials such as canvas and leather.
Most sewing in the industrial world is done by machines. Pieces of a garment are often first tacked together. The machine has a complex set of gears and arms that pierces thread through the layers of the cloth and semi-securely interlocks the thread.
Some people sew clothes for themselves and their families. More often home sewers sew to repair clothes, such as mending a torn seam or replacing a loose button. A person who sews for a living is known as a seamstress (from seams-mistress) or seamster (from seams-master), dressmaker, tailor, or garment worker.
"Plain" sewing is done for functional reasons: making or mending clothing or household linens. "Fancy" sewing is primarily decorative, including techniques such as shirring, smocking, embroidery, or quilting.
While sewing is often seen as a low-skill job, the task of designing good-looking three-dimensional shapes from non-stretching two-dimensional fabric generally requires extensive hands-on knowledge of the design and principles of mathematical manifolds. Flat sheets of fabric with holes and slits cut into the fabric can curve and fold in 3D space in extensively complex ways that require a high level of skill and experience to manipulate into a smooth, ripple-free design. Aligning and orienting patterns printed or woven into the fabric further complicates the design process. Once a clothing designer with these skills has created the initial product, the fabric can then be cut using templates and sewn by manual laborers or machines.
Seam allowance is the area between the edge of the fabric and the line of stitching. It is usually 1.5 cm away from the edge of the fabric.