Sega GT 2002 is the sequel to Wow Entertainment's Racing Game Sega GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3. The game was originally intended to be released for the Dreamcast, but when the Dreamcast was discontinued in 2001, the game was reprogrammed for the Xbox. Following its initial release as a retail game, it was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live, but that could not prevent the majority of critics from savaging the game and as a result retailers ended up reducing the price of the game sooner that most games released at that time-length would.
The game became criticized of its inaccurate portrayal of '60s muscle cars (e.g. Dodge Charger, despite having more than 700bhp, but only capable of performing no less than 11 seconds on a drag strip regardless of the ability of the driver, leading to numerous debates on various enthusiasts sites), limited tuning options and sponge-like handling of the featured cars.
Sega GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind.
Quick Battle:- Race a single race against a CPU or human opponent, or alternatively, watch a CPU race
Chronicle Mode:- Use classic cars from the 1970s, tune them up over time, and try to defeat newer cars.
Time Attack:- Try and beat your fastest laptime on any circuit in the game
Replay Studio:- View and edit saved replays
Sega GT Online was released in Japan in 2003 and the US in 2004. It featured the addition of Auto Union, Bugatti, and De Tomaso vehicles. Unlike the regular version, it was rated T due to the unpredictable multiplayer interactions. Its cover features a Mazda RX-8.
Getting ahead of the game: as the computer games culture continues to strengthen, Trish Lorenz plugs into the design process of translating each game's ethos across to other media. (News Analysis).
Aug 01, 2002; COMPUTER games are now firmly entrenched in popular culture, increasingly vying with television and cinema as forms of...