|genre = Puzzle
|modes = Single player
|platforms = SNES
, Virtual Console
|media = Cartridge
Kirby's Avalanche (or Kirby's Ghost Trap in the PAL version) is an SNES game developed by HAL Laboratory and released by Nintendo in 1995. It was a clone of the Japanese game Puyo Puyo (specifically, the SNES port known as Super Puyo Puyo), the same game used as a base for Dr. Robotnik's Mean Bean Machine, with the graphics changed to star Kirby. It was one of four Kirby games released on the Super NES.
As a game released later in the SNES's life cycle, this game has bright colors and beautiful graphics. The sound consists of remixed tracks from Kirby's Adventure; as the game boots, a sampled "Kirby's Avalanche!" can be heard.
In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space. If a player manages to set off a chain reaction with these blobs, rocks will fall on the other player's screen destroying it and causing them much woe. The number of rocks that falls depends on both the number of blobs popped and the number of consecutive chain reactions. These rocks will only disappear if a player manages to pop a group of blobs that are in direct contact with the rocks. The blobs come up on the rocks in the evening to absorb the warmth remaining from the day within them.
Notably, in the cinematics between each round, Kirby is shown trash-talking his opponents in full sentences. This differs greatly from other Kirby games, where Kirby hardly speaks at all.
King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition in the Dream Fountain. Kirby, taking on the challenge, has decided to battle his way through the forest and into the Dream Fountain to win the Avalanche Cup from King Dedede.
In the competition mode, Kirby faces foes at a set difficulty level (Easy, Medium, Hard, Hardest). You can choose either Learning Stage or the Avalanche Cup Competition. Although you can choose the difficulty level of the computer player, you can still choose where you start in competition (as shown below).
Learning Stage Levels (Easy):
1. Lesson 1: Waddle Dee
2. Lesson 2: Bronto Burt
3. Lesson 3: Waddle Doo
Avalanche Cup Competition:
1. Poppy Bros. Sr. (Normal)
2. Whispy Woods
4. Broom Hatter (Hard)
6. Lololo & Lalala
8. Paint Roller
9. Heavy Mole
10. Mr. Shine & Mr. Bright
12. Meta Knight
13 (Final). King Dedede
NOTE: There is no real save feature in this game. Once you turn the game off, all of the high scores will be deleted.
In Europe and Australia, the game was rereleased on the Wii
's Virtual Console
service on July 27th, 2007, and in North America on September 24th, 2007. It costs 800 Wii Points.
The game is identical to the original release, except for one minor change - A cheat code that was given after completing Competition mode which originally had to be entered on controller 2 can now be entered on both controller 1 and controller 2.