As a field, instructional design is historically and traditionally rooted in cognitive and behavioral psychology. However, because it is not a regulated, well-understood field, the term 'instructional design' has been co-opted by or confused with a variety of other ideologically-based and / or professional fields. Instructional design, for example, is not graphic design, although graphic design (from a cognitive perspective) could play an important role in Instructional Design. Preparing instructional text by E. Misanchuk, Instructional-Design Theories and Models edited by Charles M. Reigeluth, and publications by James Hartley are useful in informing the distinction between instructional design and graphic design.
In 1955 Benjamin Bloom published an influential taxonomy of what he termed the three domains of learning: Cognitive (what we know or think), Psychomotor (what we do, physically) and Affective (what we feel, or what attitudes we have). These taxonomies still influence the design of instruction.
During the latter half of the 20th century, learning theories began to be influenced by the growth of digital computers.
In the 1970s, many instructional design theorists began to adopt an information-processing-based approach to the design of instruction. David Merrill for instance developed Component Display Theory (CDT), which concentrates on the means of presenting instructional materials (presentation techniques).
Later in the 1980s and throughout the 1990s cognitive load theory began to find empirical support for a variety of presentation techniques.
Cognitive load theory developed out of several empirical studies of learners, as they interacted with instructional materials. Sweller and his associates began to measure the effects of working memory load, and found that the format of instructional materials has a direct effect on the performance of the learners using those materials.
While the media debates of the 1990s focused on the influences of media on learning, cognitive load effects were being documented in several journals. Rather than attempting to substantiate the use of media, these cognitive load learning effects provided an empirical basis for the use of instructional strategies. Mayer asked the instructional design community to reassess the media debate, to refocus their attention on what was most important – learning.
By the mid to late 1990s, Sweller and his associates had discovered several learning effects related to cognitive load and the design of instruction (e.g. the split attention effect, redundancy effect, and the worked-example effect). Later, other researchers like Richard Mayer began to attribute learning effects to cognitive load. Mayer and his associates soon developed a Cognitive Theory of Multimedia Learning.
In the past decade, cognitive load theory has begun to be internationally accepted and begun to revolutionize how practitioners of instructional design view instruction. Recently, human performance experts have even taken notice of cognitive load theory, and have begun to promote this theory base as the science of instruction, with instructional designers as the practitioners of this field. Finally Clark, Nguyen and Sweller published a textbook describing how Instructional Designers can promote efficient learning using evidence based guidelines of Cognitive load theory.
A criticism of Learning Design theory is that learning is an outcome. While instructional theory Instructional Design focuses on outcomes, while properly accounting for a multi-variate context that can only be predictive, it acknowledges that (given the variabilities in human capability) a guarantee of reliable learning outcomes is improbable. We can only design instruction. We cannot design learning (an outcome). Automotive engineers can design a car that, under specific conditions, will achieve 50 miles per gallon. These engineers cannot guarantee that drivers of the cars they design will (or have the capability to) operate these vehicles according to the specific conditions prescribed. The former is the metaphor for instructional design. The latter is the metaphor for Learning Design.
Perhaps the most common model used for creating instructional materials is the ADDIE Model. This acronym stands for the 5 phases contained in the model:
Most of the current instructional design models are variations of the ADDIE model.
However, rapid prototyping is considered a somewhat simplistic type of model. At the heart of Instructional Design is the analysis phase. After you thoroughly conduct the analysis--you can then choose a model based on your findings. That is the area where most people get snagged--they simply do not do a thorough enough analysis. (Part of Article By Chris Bressi on LinkedIn)
Proponents suggest that through an iterative process the verification of the design documents saves time and money by catching problems while they are still easy to fix. This approach is not novel to the design of instruction, but appears in many design-related domains including software design, architecture, transportation planning, product development, message design, user experience design, etc.
Dick and Carey made a significant contribution to the instructional design field by championing a systems view of instruction as opposed to viewing instruction as a sum of isolated parts. The model addresses instruction as an entire system, focusing on the interrelationship between context, content, learning and instruction. According to Dick and Carey, "Components such as the instructor, learners, materials, instructional activities, delivery system, and learning and performance environments interact with each other and work together to bring about the desired student learning outcomes". The components of the Systems Approach Model, also known as the Dick and Carey Model, are as follows.
With this model, components are executed iteratively and in parallel rather than linearly.
Learning theories also play an important role in the design of instructional materials. Theories such as behaviorism, constructivism, social learning and cognitivism help shape and define the outcome of instructional materials.
Since instructional design deals with creating useful instruction and instructional materials, there are many other areas that are related to the field of instructional design.
