Graphical representation of a process, such as a manufacturing operation or a computer operation, indicating the various steps taken as the product moves along the production line or the problem moves through the computer. Individual operations can be represented by closed boxes, with arrows between boxes indicating the order in which the steps are taken and divergent paths determined by variable results.
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There are hundreds if not thousands of different types of flowcharts, each with their own repertoire of boxes and notational conventions.
A flowchart is described as "cross-functional" when the page is divided into different swimlanes describing the control of different organizational units. A symbol appearing in a particular "lane" is within the control of that organizational unit. This technique allows the analyst to locate the responsibility for performing an action or making a decision correctly, allowing the relationship between different organizational units with responsibility over a single process.
Flowcharts are used in designing and documenting complex processes. Like other types of diagrams, they help visualize what is going on and thereby help to find flaws, bottlenecks, or other non-obvious properties of a process.
Flowcharts depict just one aspect of processes and they are usually complemented with other types of diagrams. For instance, Kaoru Ishikawa defined the flowchart as one of the seven basic tools of quality control, next to the histogram, Pareto chart, check sheet, control chart, cause-and-effect diagram, and scatter diagram. Similarly, in the UML, a standard used in software development, the activity diagram, which a type of flowchart, is just one of many different diagram types.
An alternative for flowcharts are Nassi-Shneiderman diagrams
A 1944 graduate of Mogensen's class, Art Spinanger, took the tools back to Procter and Gamble where he developed their Deliberate Methods Change Program. Another 1944 graduate, Ben S. Graham, Director of Formcraft Engineering at Standard Register Corporation, adapted the flow process chart to information processing with his development of the multi-flow process chart to displays multiple documents and their relationships. In 1947, ASME adopted a symbol set derived from Gilbreth's original work as the ASME Standard for Process Charts.
According to Herman Goldstine, he developed flowcharts with John von Neumann at Princeton University in late 1946 and early 1947.
Flowcharts used to be a popular means for describing computer algorithms. They are still used for this purpose; modern techniques such as UML activity diagrams can be considered to be extensions of the flowchart. However, their popularity decreased when, in the 1970s, interactive computer terminals and third-generation programming languages became the common tools of the trade, since algorithms can be expressed much more concisely and readably as source code in such a language. Often, pseudo-code is used, which uses the common idioms of such languages without strictly adhering to the details of a particular one.
A number of other symbols that have less universal currency, such as:
Flowcharts may contain other symbols, such as connectors, usually represented as circles, to represent converging paths in the flow chart. Circles will have more than one arrow coming into them but only one going out. Some flow charts may just have an arrow point to another arrow instead. These are useful to represent an iterative process (what in Computer Science is called a loop). A loop may, for example, consist of a connector where control first enters, processing steps, a conditional with one arrow exiting the loop, and one going back to the connector. Off-page connectors are often used to signify a connection to a (part of another) process held on another sheet or screen. It is important to remember to keep these connections logical in order. All processes should flow from top to bottom and left to right.
A flowchart for computing factorial N (N!) Where N! = 1 * 2 * 3 *...* N. This flowchart represents a "loop and a half" — a situation discussed in introductory programming textbooks that requires either a duplication of a component (to be both inside and outside the loop) or the component to be put inside a branch in the loop.
For example, Graph::Easy, a Perl package, takes a textual description of the graph, and uses the description to generate various output formats including HTML, ASCII or SVG. The example graph listed below was generated from the text shown below. The automatically generated SVG output is shown on the right:
graph { flow: south; }
node.start { shape: rounded; fill: #0000FFff; }
node.question { shape: diamond; fill: #ffff8a; }
node.action { shape: rounded; fill: #8bef91; }[Lamp doesn't work ] { class: start }
--> [Lampn plugged in? ] { class: question; }
-- No --> [Plug in lamp ] { class: action; }
[Lampn plugged in? ]
--> [Bulbn burned out? ] { class: question; }
-- Yes --> [Replace bulb ] { class: action; }
[Bulbn burned out? ]
-- No --> [Buy new lamp ] { class: action; }