Dreamfall: The Longest Journey (Drømmefall: Den lengste reisen) is an adventure video game released for the Windows and Xbox platforms on April 17, 2006. It is the sequel to Funcom's The Longest Journey and takes place ten years after the events of the first game. On 1 March 2007, an episodic sequel entitled Dreamfall Chapters was announced, and Funcom reportedly has further plans to create an MMO type game set in the The Longest Journey universe.
To her friends in Stark, April's apparent disappearance at the time she had gone over to Arcadia has continued to be a mystery that has troubled them. At around the same time, the world has found itself the victim of a calamity called the Collapse, when technology suddenly failed and all contact with Earth's colonies was severed. In the ten years since then, humanity managed to pick itself up from these events but the world had significantly changed. A wireless network called the Wire was created, linking anything with an electric heartbeat into a unified whole, communicating across the world. It is illegal to destroy Wire receivers and transmitters, but the Wire is not without its critics and a black market thrives in items that can 'break' the link that devices have with it.
Enforcing the protection of the Wire and of the laws that govern the world is an omniscient organization known only as the Syndicate, formed from the chaos of the Collapse. Through the EYE, its multinational enforcement arm, the Syndicate ensures that corporations continue to work within the law. More often than not, they are a police force that operates across all nations and ruthlessly enforces the law with little compassion, partly as an attempt to ensure the prevention of another Collapse.
It is now 2219. Living in this "new" world is Zoë Castillo, a student who has left college to try and find herself. However, it hasn't been easy for her as she finds that she is wasting a lot of time doing... absolutely nothing. Although the so-called Static seems to be growing worse across the Wire, disrupting communications and causing the occasional blackout of information, there is little else in her life that has brought her out from her personal malaise.
When a close friend disappears and when she begins the search for the answers that he held, she will become involved in more than a simple investigation. As Zoë encounters new friends and foes in her struggle to understand the worlds that she will journey to, the story will also be seen from their perspectives as they try to uncover the truth behind the dark force threatening to destroy all that they know.
Within the game, there are also references to other games published by Funcom, for example, to Anarchy Online: a copy of the Anarchy Online novel can be found in Zoë's apartment; there is an engineer wardroid at the street dealer in Newport and a small yellow cleanerbot (seen in many large cities of AO) in Olivia's store; and the music that plays on the first floor of Reza's apartment is also a track from the Anarchy Online. Perhaps, one of the most unusual features of Dreamfall is the in-game presence of its own disc covers, as well as those of TLJ, on multiple locations, e.g. on Reza's bathroom shelf, on the floor near Zoë's TV, behind the Chinese merchant in New Venice, etc.
Several popular movies are referenced, as well, for example, when Crow is telling Zoë about being a sidekick, he makes a reference to The Lord of the Rings films directed by Peter Jackson. He implies that right after he was elected the Sidekick of the Month by the League of Sidekicks, Samwise Gamgee (portrayed by Sean Astin) "stole" the title from him. Wonkers the Watilla, a stuffed purple gorilla visually resembling the notorious spyware mascot BonziBUDDY and acting as Zoë's personal assistant and playfellow, is voiced by Jack Angel who previously voiced another talking stuffed animal, Teddy in Steven Spielberg's A.I.. When Zoë first arrives in Arcadia, her comment that "[she isn't] in Venice any more" is a possible reference to The Wizard of Oz. And the most notable homage pointed out by critics is the disturbing similarity that the character Faith bears to Samara Morgan from The Ring, who is, in turn, based on Onryō from Japanese ghost stories.
Intentional or otherwise, the two closed taverns near the South Gates of Marcuria are named "The cock and the pussy" and "The Salty Seaman" ("Best nuts in Marcuria!"), which may have connotate sexual implications ("seaman" is a homophone of "semen"). Such word plays go back to The Longest Journey, where a character makes a reference to "pubs with oddly suggestive names, like 'The Lazy Cock'."
Dreamfall: The Longest Journey was released for Microsoft Windows on April 17, 2006 in the United States and April 18 in Europe, available either on 6 CDs or a single DVD. The copy protection of the US PC version is known to have caused trouble to players, such as when it wouldn't allow the game to run if a virtual drive (e.g. created by Alcohol 120%) was detected, whereas the European and Australian DVD version is protected by the controversial StarForce. The 6 CD version is the same as the DVD one and the latter can be compiled manually by burning the entire contents of the former on a single 4.7 GB disc.
The Xbox version of the game was released on April 18 and August 11, 2006 in the US and Europe, respectively, and is backwards compatible with Xbox 360 since June 2006. It was made available as an "Xbox Originals" digital download on Xbox Live on 23 March 2008. The downloadable version is the original Xbox version of the game rather than the Game of the Year edition.
A Limited Edition of Dreamfall is available, as well, containing the DVD version of the game, a soundtrack EP with four songs by Magnet, and a 92 page hardcover artbook entitled The Art of Dreamfall. According to Ragnar Tørnquist, this edition is "an actual limited Limited Edition", since it has only been produced in small numbers.
Rumors of an online demo version of Dreamfall had been circulating over the Internet since August 2006, until plans for its development (as well as that of other "online extensions of the universe") have been confirmed by Funcom in November that year. On December 23, 2006, a 3 GB demo was released.
On January 12, 2007, Dreamfall was made available on Steam.
On April 30, 2007, Aspyr announced that a Game of the Year edition would be released to North America on May 24, 2007 and will include The Longest Journey, Dreamfall, and the Dreamfall OST. This release includes three DVDs but no manual.
Tørnquist commented that the developers also considered the idea of making a film based on The Longest Journey and/or Dreamfall but found it too difficult to realize at the current stage.
An original soundtrack album has been released in August 2006. It contains the orchestral music composed by Leon Willett for the game, as well as several tracks by other musicians, like Slipperhero, Octavcat, and Ingvild Hasund. The game's lead sound designer Simon Poole and the audio director Morten Sørlie are also credited for creating three out of the album's 22 compositions. This soundtrack album was nominated "Best Video Game Score" at the 2006 MTV Video Music Awards.
The four songs by the Norwegian musician Magnet were not included in this album but have been instead added to the limited edition of the game as an extended play CD.
Most critics have been positive about Dreamfall, agreeing about the quality of the storyline, the graphical presentation and the voice acting. Some critics lament the shortness of the gameplay, and criticize the game's new combat and stealth elements as simplistic and unsatisfying.
GameSpy rated it as "outstanding":
"The game covers a lot of metaphorical, political, and religious ground. It's a multi-threaded, complex affair that poses profound and troubling questions about the uses and misuses of faith, the limits of corporate, governmental, and religious power, and the significant difference between belief and fanaticism and knowledge and wisdom. More than that, though, it's also a rip-roaring adventure story filled with wonderful dialogue brought to life by a stellar cast of voice actors, clearly defined and supremely likeable characters, and graphic splendor that manages to make both worlds of super-science and bizarre magic incredibly believable." –GameSpy
"It's been a long-time since The Longest Journey was released, with fans of the game wondering whether a sequel could possibly match the original. They need wonder no longer. Dreamfall is an amazing journey that propels players into a world where science, magic, art, and music combine to make a whole much greater than the sum of its parts." –GameSpy
GameSpot also ranked it as "great," stating "Dreamfall does not disappoint, for the most part. It exhibits the unique attention to detail and terrific presentation that made The Longest Journey so remarkable for its time."
Adventure Classic Gaming said "It is contemporary interactive fiction at its best. Its unique blend of storytelling and gameplay should appeal to a broad range of gamers beyond those who are loyal to the adventure genre."
Other critics, while not disputing the quality of the story, were disappointed that the game is primarily story-driven, and would like to have seen more gameplay. For example, IGN said:
"While playing through, it's difficult to shake the impression that intelligent design was given a back seat to painfully simplistic fighting and sneaking sequences. The combat is, for all intents and purposes, a total joke. [...] While the gameplay has been drastically simplified, the story remains as engaging as ever. Characters engage in deep conversation, revealing all sorts of nuance and helping to strengthen this game's unique mood. Be warned, if you don't like watching lengthy conversations or if you generally disregard a game's plot, you'll be absolutely dissatisfied with Dreamfall. However, if you're in the mood for one of gaming's best and most recent narratives, by all means pick this one up. Just be aware that Dreamfall's appeal lies largely in its narrative and characters, and not in the gameplay." –IGN
Rotten Tomatoes gave Dreamfall a "fresh" rating, with 71% of collected reviews giving it at least 8/10, with an average score of 8.1/10.