As the cosine of 90° is zero, the dot product of two orthogonal vectors is always zero:
Moreover, two vectors can be considered orthogonal if and only if their dot product is zero, and they have non-null length. This property provides a simple method to test the condition of orthogonality.
Sometimes these properties are also used for defining the dot product, especially in 2 and 3 dimensions; this definition is equivalent to the above one. For higher dimensions the formula can be used to define the concept of angle.
The geometric properties rely on the basis being orthonormal, i.e. composed of vectors perpendicular to each other and having unit length.
Scalar projection
If both a and b have length one (i.e. they are unit vectors), their dot product simply gives the cosine of the angle between them. If only b is a unit vector, then the dot product a · b gives |a| cos(θ), i.e. the magnitude of the projection of a in the direction of b, with a minus sign if the direction is opposite. This is called the scalar projection of a onto b, or scalar component of a in the direction of b (see figure). This property of the dot product has several useful applications (for instance, see next section).
Rotation
A rotation of the orthonormal basis in terms of which vector a is represented is obtained with a multiplication of a by a rotation matrix R. This matrix multiplication is just a compact representation of a sequence of dot products.
For instance, let
- B1 = {x, y, z} and B2 = {u, v, w} be two different orthonormal bases of the same space R3, with B2 obtained by just rotating B1,
- a1 = (ax, ay, az) represent vector a in terms of B1,
- a2 = (au, av, aw) represent the same vector in terms of the rotated basis B2,
- u1, v1, w1 be the rotated basis vectors u, v, w represented in terms of B1.
Then the rotation from B1 to B2 is performed as follows:
begin{bmatrix} u_x & u_y & u_z v_x & v_y & v_z w_x & w_y & w_z end{bmatrix}
begin{bmatrix} a_x a_y a_z end{bmatrix} =
begin{bmatrix} bold u_1cdotbold a_1 bold v_1cdotbold a_1 bold w_1cdotbold a_1 end{bmatrix} = begin{bmatrix} a_u a_v a_w end{bmatrix} .
Notice that the rotation matrix R is assembled by using the rotated basis vectors u1, v1, w1 as its rows, and these vectors are unit vectors. By definition, Ra1 consists of a sequence of dot products between each of the three rows of R and vector a1. Each of these dot products determines a scalar component of a in the direction of a rotated basis vector (see previous section).
If a1 is a row vector, rather than a column vector, then R must contain the rotated basis vectors in its columns, and must post-multiply a1:
begin{bmatrix} a_x & a_y & a_z end{bmatrix}
begin{bmatrix} u_x & v_x & w_x u_y & v_y & w_y u_z & v_z & w_z end{bmatrix} =
begin{bmatrix} bold u_1cdotbold a_1 & bold v_1cdotbold a_1 & bold w_1cdotbold a_1 end{bmatrix} = begin{bmatrix} a_u & a_v & a_w end{bmatrix} .
The dot product in physics
In physics, magnitude is a scalar in the physical sense, i.e. a physical quantity independent of the coordinate system, expressed as the product of a numerical value and a physical unit, not just a number. The dot product is also a scalar in this sense, given by the formula, independent of the coordinate system. The formula in terms of coordinates is evaluated with not just numbers, but numbers times units. Therefore, although it relies on the basis being orthonormal, it does not depend on scaling.
Example:
Properties
The following properties hold if a, b, and c are real vectors and r is a scalar.The dot product is commutative:
The dot product is distributive over vector addition:
The dot product is not associative, however with the help of the matrix-multiplication one can derive:
The dot product is bilinear:
= r(mathbf{a} cdot mathbf{b}) +(mathbf{a} cdot mathbf{c}).
When multiplied by a scalar value, dot product satisfies:
(these last two properties follow from the first two). Two non-zero vectors a and b are perpendicular if and only if a • b = 0.
Unlike multiplication of ordinary numbers, where if ab = ac, then b always equals c unless a is zero, the dot product does not obey the cancellation law:
- If a • b = a • c and a ≠ 0:
- then we can write: a • (b - c) = 0 by the distributive law; and from the previous result above:
- If a is perpendicular to (b - c), we can have (b - c) ≠ 0 and therefore b ≠ c.
Provided that the basis is orthonormal, the dot product is invariant under isometric changes of the basis: rotations, reflections, and combinations, keeping the origin fixed. The above mentioned geometric interpretation relies on this property. In other words, for an orthonormal space with any number of dimensions, the dot product is invariant under a coordinate transformation based on an orthogonal matrix. This corresponds to the following two conditions:
- the new basis is again orthonormal (i.e., it is orthonormal expressed in the old one)
- the new base vectors have the same length as the old ones (i.e., unit length in terms of the old basis)
Derivative
If a and b are functions, then the derivative of a • b is a' • b + a • b'
Triple product expansion
This is a very useful identity (also known as Lagrange's formula) involving the dot- and cross-products. It is written as
which is easier to remember as “BAC minus CAB”, keeping in mind which vectors are dotted together. This formula is commonly used to simplify vector calculations in physics.
Proof of the geometric interpretation
Note: This proof is shown for 3-dimensional vectors, but is readily extendable to n-dimensional vectors.
Consider a vector
Repeated application of the Pythagorean theorem yields for its length v
But this is the same as
so we conclude that taking the dot product of a vector v with itself yields the squared length of the vector. Lemma 1:Now consider two vectors a and b extending from the origin, separated by an angle θ. A third vector c may be defined as
creating a triangle with sides a, b, and c. According to the law of cosines, we have
Substituting dot products for the squared lengths according to Lemma 1, we get
mathbf{c} cdot mathbf{c}
= mathbf{a} cdot mathbf{a}
+ mathbf{b} cdot mathbf{b}
- 2 ab costheta. ,
(1)
But as c ≡ a − b, we also have
mathbf{c} cdot mathbf{c}
= (mathbf{a} - mathbf{b}) cdot (mathbf{a} - mathbf{b}) ,,
which, according to the distributive law, expands to
mathbf{c} cdot mathbf{c}
= mathbf{a} cdot mathbf{a}
+ mathbf{b} cdot mathbf{b}
-2(mathbf{a} cdot mathbf{b}). ,
(2)
Merging the two c • c equations, (1) and (2), we obtain
mathbf{a} cdot mathbf{a}
+ mathbf{b} cdot mathbf{b}
-2(mathbf{a} cdot mathbf{b})
= mathbf{a} cdot mathbf{a}
+ mathbf{b} cdot mathbf{b}
- 2 ab costheta. ,
Subtracting a • a + b • b from both sides and dividing by −2 leaves
Q.E.D.
Generalization
The inner product generalizes the dot product to abstract vector spaces and is normally denoted by <a , b>. Due to the geometric interpretation of the dot product the norm
a
| a in such an inner product space is defined as
such that it generalizes length, and the angle θ between two vectors a and b by
|
. mathbf{C}_S[0,1] = 2 = langle mathbf{u,v} rangle =
begin{bmatrix} 1 & 0 & 0 end{bmatrix}
mathrm{M}
begin{bmatrix} 1 1 0 end{bmatrix}
which gives nine equations and nine unknowns. Solving these equations yields