Dissection puzzles are an early form of geometric puzzle. The earliest known descriptions of dissection puzzles are from the time of Plato (347 BCE - 427 BCE) in Ancient Greece, and involve the challenge of turning two equal squares into one larger square using four pieces. Other ancient dissection puzzles were used as graphic depictions of the Pythagorean theorem.
In the 10th century, Arabic mathematicians used geometric dissections in their commentaries on Euclid's Elements. In the 18th century, Chinese scholar Tai Chen described an elegant dissection for approximating the value of π.
The puzzles saw a major increase in general popularity in the late 19th century when newspapers and magazines began running dissection puzzles. Puzzle creators Sam Loyd in the United States and Henry Dudeney in the United Kingdom were among the most published. Since then, dissection puzzles have been used for entertainment and maths education, and creation of complex dissection puzzles is considered an entertaining use of geometric principles by mathematicians and maths students.
Some types of dissection puzzle are intended to create a large number of different geometric shapes. Tangram is a popular dissection puzzle of this type. The seven pieces can be configured into one of a few home shapes, such as the large square and rectangle that the pieces are often stored in, to any number of smaller squares, triangles, parallelograms, or esoteric shapes and figures. Some geometric forms are easy to create, while others present an extreme challenge. This variability has ensured the puzzle's popularity.
Other dissections are intended to move between a pair of geometric shapes, such as a triangle to a square, or a square to a five-pointed star. A dissection puzzle of this description is the Haberdasher's Problem, proposed by in 1907 by Henry Dudeney. The puzzle is a dissection of a triangle to a square, with only three cuts. It is one of the simplest regular polygon to square dissections known, and is now a classic example.