Digital media
Wikipedia, the free encyclopedia - Cite This SourceDigital media (as opposed to analog media) usually refers to electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system. In this case digital refers to the discrete states of "0" and "1" for representing arbitrary data. Computers are machines that (usually) interpret binary digital data as information and thus represent the predominating class of digital information processing machines. Digital media ("Formats for presenting information" according to ) like digital audio, digital video and other digital "content" can be created, referred to and distributed via digital information processing machines. Digital media represents a profound change from previous (analog) media.
Digital data is per se independent of its interpretation (hence representation). An arbitrary sequence of digital code like "0100 0001" might be interpreted as the decimal number 65, the hexadecimal number 41 or the glyph "A". See also: ASCII, Code.
Florida's digital media industry association, Digital Media Alliance Florida, defines digital media as "the creative convergence of digital arts, science, technology and business for human expression, communication, social interaction and education".
History
The history of digital starts with the development of the number 0 (see 0 (number)) by the Babylonians about 2000BC. Early use of something like zero by the Indian scholar Pingala (circa 5th-2nd century BC), implied at first glance by his use of binary numbers, is only the modern binary representation using 0 and 1 applied to Pingala's binary system, which used short and long syllables (the latter equal in length to two short syllables), making it similar to Morse code.[5][6] Nevertheless, he and other Indian scholars at the time used the Sanskrit word śūnya (the origin of the word zero after a series of transliterations and a literal translation) to refer to zero or void.[7]. Around 1620, Francis Bacon researches the first binary alphabet for representing numbers and alphabetic characters. The intended use was to establish secret communication for e.g. cities under siege and armies abroad. Leibniz was the first mathematician to develop calculations in the binary system. According to some sources, John Napier had developed binary calculations even earlier. Yet, it remains to Leibniz to first think about automating calculations using the newly developed binary arithmetics. Around 1830, [Carl Friedrich Gauss] first electrifies binary information in his telegraphy experiments. He replaces "1" with "+" and "0" with "-" and thus translates binary information into electric currents.There is a rich history of non-binary digital media and computers.
Electronic Business Media
- Main article: Electronic Business Media.
First, a physical component (C-Component) allows for the actual interaction of physical agents. This component can also be referred to as carrier medium or channel system. Second, a logical component (L-Component) comprises a common “language”, i.e. symbols used for the communication between agents and their semantics. Without such a common understanding, the exchange of data is possible (with the help of the C-Component), but not the exchange of knowledge. Third, an organizational component (O-Component) defines a structural organization of agents, their roles, rules which impact the agents’ behaviour as well as the process-oriented organization of agents’ interactions.
Together, these basic three components have been identified to constitute various kinds of media. Among others, it is appropriate to describe electronic media such as those deployed to support cross-organizational collaboration. Based on these components which already represent a first, scientific approach to modelling, understanding and reorganizing media, a layer/ phase reference model has been introduced as well.
The Media Reference Model (MRM) comprises four different layers (which all represent dedicated views on media) and structures the use of media into four sequential phases. Similar to the emerging field of software engineering in the software context, the MRM aims to provide a comprehensive, coherent and systematic framework for the description and analysis of various media.
The Community View (first layer) thereby accounts for the set of interacting agents, the organization of the given agents’ population, i.e. the specific roles of involved stakeholders, the situations in which they act as well as the objects with which they deal. Summing up, it models the structure of the social community sphere in a situation-dependent, but static fashion. The Process View (Implementation Aspects) deals with the modelling of the process-oriented organization of agents and can also be referred to as "Interaction Programming". It is also called implementation view as it connects the needs of the community with the means provided by the carrier medium and thus implements the "community-plot" on the basis of the carrier medium. The Service View (Transaction View) models the services provided by the carrier medium which can be used in the different interaction steps to reach the respective interactions’ goals. The Infrastructure View models the production system, which creates the services provided by the service view, i.e. in the case of electronic media the actual underlying information technology.
The above discussed three major components can seamlessly be integrated into the MRM: The upper two views (Community Aspects and Implementation Aspects) represent the organizational component (O-Component) which accounts for the structural as well as process-oriented organization. The lower two layers are mapped to the physical component (C-Component) which focuses on the creation and provision of services. Last, the logical component (L-Component) concerns all four layers as it ensures that interaction of agents is based on a common understanding of exchanged symbols.
Digital and analog data
- Main article: Analog-to-digital converter.
Working with digital media
- Main article: digital signal processing.
Examples of digital media
The following list of digital media is based on a rather technical view of the term media. Other views might lead to different lists.- Cellphones
- Compact disc
- Digital video
- Digital television
- e-book
- Internet
- Minidisc
- Video game
- World Wide Web
- and many interactive media
Digital art
Comic book artists in the past would generally sketch a drawing in pencil before going over the drawing again with India ink, using pens and Winsor-Newton brushes. Magazine illustrators often worked with India ink, acrylics or oils. Currently, an increasing number of artists are now creating digital artwork.The list of digital artists continues to lengthen:
- David Alvarez
- Winston Blakely
- Craig Boldman
- Brian Bolland
- Ernie Colon
- Grant Cross
- Andrew Dabb
- Scott Dutton
- Rob Feldman
- Matthew Forsythe
- Ben Hatke
- J.D. King
- Roger Langridge
- Jim McDermott
- Dave McKean
- Shawn McManus
- Raymond Mullikin
- Ariel Olivetti
- Zina Saunders
- Barclay Shaw
- Nancy Stahl
- Jim Steranko
- Michael Whelan
- Andrew Wildman
- Amy Youngs
See also
- Analog-to-digital converter
- Content delivery
- Digital Asset Management
- digital signal processing
- Multimedia
References
- Coy, Wolfgang (2005): Analog/Digital. In: Warnke, Martin et al. (2005): Hyperkult II - Zur Ortsbestimmung analoger und digitaler Medien (in German), Bielefeld: transcript Verlag, ISBN 3-89942-274-0
- Nelson, Ted (1990): Literary Machines, Sausalito: Mindful Press.
- Pflüger, Jörg (2005): Wo die Quantität in Qualität umschlägt. In: Warnke, Martin et al. (2005): Hyperkult II - Zur Ortsbestimmung analoger und digitaler Medien (in German), Bielefeld: transcript Verlag, ISBN 3-89942-274-0
- Schmid, Beat F. ; Schmid-Isler, Salome: Konzepte von Beat F. Schmid 1997-2003. Ein Überblick, 2004.- URL http://www.alexandria.unisg.ch/Publikationen/9118
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- Schmid, Beat F.: Communities and Media - Towards a Reconstruction of Communities on Media. In: Sprague, E. (Hrsg.): Proceedings of the 34th Annual Hawaii International Conference on Systems Sciences : IEEE Press, 2001.- 34th Annual Hawaii International Conference on Systems Sciences.- Maui, Hawaii.- URL http://www.alexandria.unisg.ch/Publikationen/9140
- Schmid, Beat F. ; Stanoevska-Slabeva, Katarina: Requirements Analysis for Community Supporting Platforms Based on the Media Reference Model. In: Electronic Markets 10 (2000), Nr. 4, S. 250-257
- Schmid, Beat F. ; Klose, Martina ; Lechner, Ulrike: Media - A Formal Model of Communities and Platforms. Proc. of the Workshop on Formal Models of Electronic Commerce (FMEC). Erasmus University Rotterdam : Rotterdam School of Management, 1999.- URL http://www.alexandria.unisg.ch/Publikationen/9517
- Schmid, Beat F. ; Schmid-Isler, Salome ; Stanoevska-Slabeva, Katarina ; Lechner, Ulrike: Structuring and Systemizing Knowledge - Realizing the Encyclopedia concept as a Knowledge Medium. In, 1999.- Proceedings of the IRMA - Information Resources Management Association Conference -"Information Technology in Libraries".- Hershey, Pennsylvania, USA.- URL http://www.alexandria.unisg.ch/Publikationen/9221
- Schmid, Beat F. ; Yu, Lei: A Conceptual Framework for Agent Oriented and Role Based Workflow Modelling, 1999.- URL http://www.alexandria.unisg.ch/Publikationen/9220
- Schmid, Beat F. ; Lindemann, Markus: Elements of a Reference Model for Electronic Markets. In: Thirty-First Annual Hawaii International Conference on System Sciences-Volume 4. St. Gallen : IEEE Computer Society, 1998.- WI' 97, Tutorium "Elektronische Märkte", S. 193-201.- URL http://www.alexandria.unisg.ch/Publikationen/9479
- Schmid, Beat F. ; Lechner, Ulrike: A Computational Media Metaphor. In, 1998.- Workshop on Algebraic Development and Techniques ADT 98, held in conjunction with the 1st European Joint Conference on Theory and Practice of Software (ETAPS) 1998.- Lisboa, Portugal.- URL http://www.alexandria.unisg.ch/Publikationen/9467
- Schmid, Beat F. ; Stanoevska-Slabeva, Katarina: Knowledge Media: An Innovative Concept and Technology for Knowledge Management in the Information Age. In, 1998.- Beyond Convergence, 12th Biennal International Telecommunications Society Conference.- Stockholm, Sweden.- URL http://www.alexandria.unisg.ch/Publikationen/9455
- Schmid, Beat F. ; Schubert, Petra ; Lincke, David Michael: A Global Knowledge Medium as a Virtual Community - The NetAcademy Concept. In, 1998.- Annual Americas Conference on Information Systems.- Baltimore, Maryland.- URL http://www.alexandria.unisg.ch/Publikationen/9454
- Schmid, Beat F.: The Concept of Media. In: Lee, R. (Hrsg.), 1997.- Euridis Conference. Fourth Research Symposium on Electronic Markets: Negotiation and Settlement in Electronic Markets.- Maastricht (NL), Erasmus Universität Rotterdam.- URL http://www.alexandria.unisg.ch/Publikationen/9574
- Schmid, Beat F.: Requirements for Electronic Markets Architecture. In: Electronic Markets 7 (1997), Nr. 1, p. 3-5
- Schroth, Christoph: A Service-oriented Reference Architecture for Organizing Cross-Company Collaboration. In: 4th International Conference Interoperability for Enterprise Software and Applications (I-ESA 2008) and: Enterprise Interoperability III: New Challenges and Industrial Approaches (K. Mertins, R. Ruggaber, K. Popplewell, X. Xu, Editors). London : Springer, 2008.- 4th International Conference Interoperability for Enterprise Software and Applications (I-ESA 2008).- Berlin, Germany.- ISBN 1848002203
- Schroth, Christoph: Industrialization strategies for cross-organizational information intensive services. In: 4th International Conference Interoperability for Enterprise Software and Applications (I-ESA 2008) and: Enterprise Interoperability III: New Challenges and Industrial Approaches (K. Mertins, R. Ruggaber, K. Popplewell, X. Xu, Editors). London : Springer, 2008.- 4th International Conference Interoperability for Enterprise Software and Applications (I-ESA 2008).- Berlin, Germany.- ISBN 1848002203
- Schmid, Beat F. ; Schroth, Christoph: Organizing as Programming: A Reference Model for Cross-Organizational Collaboration. In: Proceedings of the 9th IBIMA Conference on Information Management in Modern Organizations, 2008.- 9th IBIMA Conference on Information Management in Modern Organizations.- Marrakech, Morocco.- ISBN 0-9753393-8-9, S. 16
- Schroth, Christoph: A Reference Model for Seamless Cross-Organizational Collaboration in the Public Sector. In: Multikonferenz Wirtschaftsinformatik 2008 (M. Bichler, T. Hess, H. Krcmar, U. Lechner, F. Matthes, A. Picot, B. Speitkamp, P. Wolf, Editors). Berlin : © GITO-Verlag, 2008.- Multikonferenz Witschaftsinformatik (MKWI 2008).- Munich, Germany.- ISBN 978-3-940019-34-9, S. 377-388
External links
Articles- "The Digital Media Winners of 2007" - Annual MP3 Newswire award
- "Reference Model for Electronic Business Media"Studies
- Digital Arts/New Media MFA - Digital Arts/New Media Masters of Fine Arts (MFA) Program at UC Santa Cruz with studies in Mechatronics, Participatory Culture, and Performative Technologies.
- Masters of Digital Media at GNWC A Digital Media program in Vancouver, Canada accredited by four of the city's major institutions: University of British Columbia, Simon Fraser University, BCIT and ECIAD
- Digital Media Studies Program Master of Arts in Digital Media Studies at the University of Houston–Clear Lake
- International Bachelor/Master Program in Digital Media at University of Bremen and University of the Arts Bremen, GermanyeBooks
- Project Gutenberg Oldest producer of free e-books on the Internet with many major authors
- www.epalm.org Free e-Books in English, Spanish, French and Italian
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