The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System, GURPS, as well as a Savage Worlds version called Deadlands: Reloaded.
The basic rules provide for characters and settings that could be expected to appear in the "Wild West" genre of movies and pulp fiction, and most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely-tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas. However, later supplements expanded the in-game adventuring area to include places such as the Deep South, the Mississippi River, Mexico, and the Northeastern United States. These supplements often provide for adventures set in urban areas such as New Orleans, New York City, or Boston.
The canonical, basic setting is referred to as the "Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game. The history of the Weird West is identical to real-world history, up until July 3, 1863. On this date, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning."
The Reckoners feed on negative emotions, particularly fear. Sufficient levels of fear in the population of a given location allow the Reckoners to begin subtly altering the environment of that location: the sun shines a little less brightly, trees become stunted and "evil" looking, rock formations take on the appearance of corpses or monsters, and so on. The more powerful the fear, the greater the environmental changes.
The ultimate goal of the Reckoners is to turn the entire Earth into an evil, haunted wasteland — literally a Hell on Earth. However, the Reckoners cannot directly enter Earth's realm unless the overall fear level of the entire planet becomes sufficiently high. To this end, they use their powers to create monsters, madmen, zombies, and other creatures and villains that will sow fear and terror throughout the land.
The first instance of this occurred on July 4, 1863, at the site of the Battle of Gettysburg; dead soldiers from both sides of the conflict rose from the battlefield and began indiscriminately attacking the surviving soldiers and civilians. Since then, undead gunslingers, hostile Indian spirits, strange cults, and deadly creatures have begun terrorizing the world. The American Civil War drags on thanks to the machinations of the Reckoners, and the country remains divided into U.S. and Confederate sections along with "disputed territories." Federal agents and Texas Rangers struggle to deal with the eldritch menaces while hiding the awful truth from the general public. Seismic upheavals have pushed much of California into the ocean, creating a badlands area known as "the Great Maze." In the Great Maze, miners discover "ghost rock," a mineral that burns hotter and longer than coal and is used as the basis for most Deadlands technology as well as alchemical potions and semi-magical materials.
The unleashing of the Reckoners has had a number of important side effects. Magic was revealed to be real, although it involves challenging otherworldly spirits, "manitous", in contests that are either viewed as a negotiation or a test of will. These same manitous can possess a recently deceased body and reanimate it, creating a "Harrowed". Harrowed beings are sometimes under the control of the spirit (which uses the opportunity to spread fear) and sometimes under the control of the deceased being. Scientific progress rapidly advances as the Reckoners support experimental designs that normally would not work. This progress drives the technological level of Deadlands from historical levels to a "steampunk" setting.
Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen (such as U.S. Marshals or local sheriffs), Hucksters (magic users), Shamans, Blessed (those of faith), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.
In a Deadlands game, the Game Master is called The Marshal, and the players are called The Posse. Deadlands uses a system of die roll resolution similar to Shadowrun and The Storyteller System. A character rolls for successes with a handful of dice and hopes that at least one of the dice rolls the Target Number or higher. Rolling the highest possible number on any of the dice is known as "rolling an ace", and that die may be re-rolled, with the total being added to the initial roll value. In most cases only the highest single die's value (with "aces" added) is compared to a target number. For each five points over the target number the character is considered to have a "raise" which typically makes the character's action more effective. When attacking someone, raises give the attacker more control over where on the victim's body the blow or bullet strikes. When attempting to quickly reload a gun, each raise allows another round of ammunition to be loaded in a single action.
Blessed characters can use their faith to invoke miracles - they pray for their patron to grant their request. The miracles are usually protective or restorative in nature, although there are some for attack. The difficulty of a given miracle (the amount of faith required by the patron for their assistance) can vary. For example, a priest seeking to heal a gunshot to the stomach would require more faith than if he were trying to mend a broken arm. Although the basic miracle set is predominantly Christian in nature, one of the extension sourcebooks includes miracles from other religions, and some of those are not permitted to Christian player characters.
Native American shamans cast spells by making deals with spirits. This happens in three stages - the shaman asks for a favor, performs the ritual that tradition demands for that favor, and then his skill is tested by the spirit. If he succeeds all three, he earns "appeasement points" according to how well he succeeded. If he earned enough points for the favor, it is granted. If not, his work was in vain.
In May 2006, Great White Games published a new edition of Deadlands under the company's Pinnacle Entertainment Group label. This new edition, written by Shane Lacy Hensley and B.D. Flory and entitled Deadlands: Reloaded, used Great White Games' Savage Worlds generic role-playing system. The 256-page setting book updates the canonical setting to 1879 and includes information on the events of the past year, as well as new rules. Among the most drastic changes to the basic Savage Worlds rules was "The Way of the Brave" rule, which revamped the way combat works in the system, making it more dangerous and deadly for characters and increasing the effectiveness of melee combat. This book also updated Fate Chips to work with the Savage Worlds system. This book marked a first for Great White Games in that it is the first setting book published without a scripted or plot point campaign. Great White Games has hinted that four complete plot point campaign books will be released for Deadlands: Reloaded, each focusing on certain regions and events in the metaplot of the game. They have also stated that updated Hell on Earth and Lost Colony books will be published for the Savage Worlds system.
As of 2008, games in the Deadlands setting have won nine Origins Awards: Best Role-playing Rules of 1996 for Deadlands, Best Graphic Presentation of a Role-playing Game, Adventure, or Supplement of 1996 for Deadlands, Best Science Fiction or Fantasy Miniatures Rules of 1997 for Deadlands: the Great Rail Wars , Best Roleplaying Adventure of 1997 for Independence Day, Best Trading Card Game of 1998 , Best Graphic Presentation of a Card Game of 1998, Best Science Fiction or Fantasy Figure Miniature of 1998 for Hangin' Judge , Best Vehicle Miniature of 1998 for Velocipede
andRoleplaying Game Supplement of 2007 for Deadlands: Reloaded
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