The module was published by Wizards of the Coast in 1998 under its recently acquired TSR imprint for the second edition Advanced Dungeons & Dragons rules. It is the second of three adventures in the "Lost Tombs" series for the Greyhawk setting. It is therefore a sequel to The Star Cairns and is followed by The Doomgrinder.
The module takes adventurers to the lair of the ancient lich Lyzandred, and focuses on puzzles and mind games to a greater degree than most D&D modules of the period.
The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed two great empires. His name invokes fear in the hearts of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics. All who enter the crypt of Lyzandred find themselves scarred with his rune, proof of their visit - and of their folly.
But there is a method to the madness of Lyzandred, a purpose to his twisted games. If you're lucky, you might even live to learn about it.