Confrontation is a tactical fantasy miniature wargaming in which the combatants are represented by metal figures in 28 mm scale. For comparison purposes, the system's figures are slightly larger than those of Games Workshop or The Foundry, but not sculpted quite as hefty.
The game is set in Aarklash, a world of medieval fantasy where knights, wizards, priests and barbarians fight each other as well as fantastic creatures such as wolfen, elves, orcs, goblins and the undead. The entire world is at war and all are fighting for the supremacy of the continent.
The rules are intended to be versatile, and are able to represent a small fight between a handful of warriors just as well as a large skirmish between several dozen soldiers and their leaders. The rules are currently in its fourth edition, a single hardback edition. The first edition was only available in French and German, while the second was available in French, German, Italian, English and Spanish.
Several six-sided dice and a table with scale scenery to play on are also needed.
Rackham produces metal miniatures for Confrontation in blisters of one to four models, or boxed sets of one to eight models.
With the release of "Confrontation: Age of Ragnarok", Rackham is changing the supporting miniature line from unpainted metal figures to pre-painted plastic figures. This follows the production model used in "AT-43", their science fiction miniatures game.
The models will be packaged in multiple figure sets that correspond with units and auxiliaries as described in the various army lists.
The Griffons are a fanatical army of humans that worship Merin, the God of Fire, spreading their truth through fire and sword. They have recently launched crusades throughout the land to find the body of their first ruler. Despite their extreme methods they are devoted to driving back the forces of Darkness. The Griffon army is characterized by heavily armored troops, high Discipline, strong ranged weapons, and powerful Faithful. Their Magicians focus on Fire spells.
The Scorpians of Dirz were founded by a high priest of Meron who was so consumed with attaining perfection that he began dark experiments combining man and science. Fleeing the Inquisition he and his followers fled to the desert where they built hidden labs where they continue to create monsterous abominations and clone vat-born soldiers. Dirz soldiers tend to have better attack stats with the possibility of boosting their abilities with their Mutagen. Their Magicians focus on Darkness spells.
Wolfen who have separated from the rest of their race after Vile-Tis showed them the moon goddess Yllia had only comtempt for her children. Focusing on their natural ferocity, The Beast twisted the Devourers from noble hunters into depraved killers. Devourers have high Movement, Resiliance, and Defense with above average Strength making very dangerous and hard to kill. Their Magicians focus on Darkness spells.
A tribe of human barbarians dwell within the heart of a dark forest. They have rebelled against the gods and revel in killing and carnage. Their dark rites and cannabalism have led them to make pacts with the fearsome Formor demons and their Faithful can control dead warriors. Their Magicians focus on Elemental and Darkness spells.
Confrontation can be played with the basic rules alone, but there are several supplements available. These describe optional rules and multiply the tactical options allowed. All are packed free in the appropriate blisters, just like the basic rules.
Incantation introduces powerful Wizards to the game. In this supplement a new characteristic appears: Mental Strength. Mental Strength is the essential element used to call upon the power of Magic. Wizards can use that power to change the course of battle: project fire balls, raise the dead and even invoke powerful spirits. Every blister that contains a Wizard includes a free Incantation Rules Booklet as well as cards that describe magic items and special spells particular to each. A small plate of counters representing 'Mana', the very essence of Magic, is also included. 'Grimoires,' packs of 15 additional spell cards, are available separately.
Incarnation allows players to individualize their game characters. Special 'Adventurer' figures are furnished with the Incarnation Rules Booklet which details how they progress in experience. The character acquires power, fame, new abilities and magic objects as he accomplishes quests. Two new types of cards are packed in the Adventurer blisters: Scenarios and Experience Cards. Each Adventurer is furnished with a scenario specially written for him. Scenarios card packs are also available separately. Many scenarios based on the official characters of the range are available free on the Confrontation web site (in French). 'Travel Journals,' packs of cards for treasures, rare objects or magic artifacts, are available to further customize scenarios.
Divination addresses the gods themselves and their servants, the faithful Priests that represent them on the battlefields. The magic of the Priests is powerful but variable, for it depends on the vagaries of the fickle gods. It also tends to be more defensive in nature than Wizards' magic. The blisters of the Priests figures are packaged with the Divination Rules Booklet and several 'Miracle' cards to call upon the aid of the divine powers. The 'Litanies' card packs group together additional miracle cards.
Fortification adds in war machines such as cannon, ballista, and chariots. Some of the existing figures, such as the Dwarf Steam Cannon are reclassified to war machines.
The third edition of Confrontation was issued as both basic rules, included in miniature blisters, and as a hardback bound advanced rules. The basic rules described combat and movement, but did not explain abilities or magic. The advanced rules included all rules from the second edition with some refinements in play.
One notable aspect of the third edition was its obsolescence of the adventure, spell, and miracle card packs. The reworked magic rules in the third edition significantly reduced the number of available spells. The book also includes an extensive section covering the changes to the existing model line and associated cards.
An on-line only revision was published within a year of the publication of the third edition. Called "Confrontation 3.5", this revision changed some abilities, reworked the line of sight rules, and changed the way spells and miracles were added to a force.
Dogs of War was the first and only supplement for Confrontation, third edition.
The fourth edition of Confrontation was named "Confrontation: Age of Ragnarok". This edition made major changes to the rules, including changing the game scope from single-model skirmish to small unit battle. As with second edition, Confrontation: Age of Ragnarok has re-issued the game cards to reflect the new rules and statistics.
In addition, Dogs of War includes expanded terrain rules, rules for Nexi, scenario rules, and rules for very large models, called Titans. Dogs of War is not suitable for earlier editions of the game.
Rag'Narok uses exactly the same basic resources as Confrontation (figures, cards and game characteristics), but the rules differ somewhat to accommodate the change in scope and keep the game manageable.
"Confrontation: Age of Ragnarok" is a melding of the earlier versions of Confrontation with Rag'narok.
The game uses a subset of the figures but with different reference cards.
Membership in the confederations is open to anyone in their region. For an annual fee, a member has access to purchase exclusive Confederation miniatures as well as the ability to be ranked both nationally and internationally.