Ludo (from Latin ludo, "I play") is a simple board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. The game is a simplification of the traditional Indian Cross and Circle game Pachisi, and it originally appeared in 1896. The game was patented in England. In the Caribbean, where the game is popular, it is usually called Ludi. In Sweden, the game is called "Fia", with the loser of the game (last one to have all four tokens to the finish line) called Fia.
To the left of each home column, one square from the edge of the board, is a starting square, also coloured. During game play a piece moves from its starting square, clockwise around the perimeter of the board, and up the player's home column to the finishing square. In the space to the left of each arm is a circle or square to hold a player's pieces before they are allowed into play. Unlike Pachisi, there are no resting squares, but the coloured home column may only be entered by its own player's tokens.
The special areas on the board are typically brightly coloured with yellow, green, red, and blue. Each player uses cardboard or plastic tokens of matching colour.
Players take it in turn to throw a single die. A player moves one of their pieces forward the number of squares indicated by the die. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play like any other throw. In either case, every throw of a 6 is rewarded with an additional turn. If a player cannot make a valid move, such as when they have no pieces in play and they do not throw a 6, they must pass the die to the next player. If you get a 6 and then another number then you can move the other number first if you like.
A piece may not be moved onto a square occupied by another piece of the same player. If a piece lands on a piece owned by another player, the other player's piece is said to be captured. It is removed from play and must re-enter via its starting square when a 6 is thrown.double is not valid in the game
A player can also create a triplet with three of his pieces. Once a triplet is done, a opponent can only pass with a triplet. It can be moved with a 3 and 6 with the dice.
Once a piece has moved around the board completely, it passes along the "home column" of its colour. A piece can only complete the journey by throwing the exact number required: if the number thrown is too large, another piece must be moved or the player must skip their turn. The winner is the player whose four pieces finish the journey first.
If playing the block rule (see below), where a piece is doubled if a player lands on a space he already occupies, then an opponent's piece is blocked at this point and cannot move onto or past the space unless a six is thrown.