Flash Lite 1.1 supports Flash 4 ActionScript. Flash Lite 2.0, based on Flash Player 7, supports Flash 7's newer ActionScript 2.0. Both versions also support the World Wide Web Consortium's Standard SVG Tiny, a mobile profile of the consortium's Scalable Vector Graphics (SVG) recommendation. Unlike SVG, Flash Lite can add audio and interactive elements without the use of other technologies such as JavaScript. As with Flash, Flash Lite is able to read and redraw external XML content. Flash Lite 3 is based on Flash 8, which brings closer the gap between mobile and desktop content by supporting H.264 video standard, as well as On2 VP6 and Sorenson video codecs. It also introduces the support to FLV video content.
As a promotion for Flash Lite in February 2005, Macromedia conducted its first Mobile Flash Content Contest. From the over 150 applications submitted, nine winners were selected in areas of Best Business and Productivity Application, Most Innovative use of Flash Lite, Best Animation, Best Business Application, Best Educational Content, Best Game, Best Interactive Content, Best Productivity Application, and Best Overall Use of Flash Lite.
In May 2006, the iriver U10 (later re-branded as the iriver clix) was released, which supported Flash Lite content in a landscape page orientation. The U10 was the first digital audio player to support Flash Lite.
In 2005, almost 100% of Flash Lite enabled devices were found in Japan. In February 2007, Adobe claimed that over 70% of Flash Lite devices were shipped outside of Japan .
In October 2006, Verizon Wireless announced support for Flash Lite , making it the first operator in the USA to adopt the technology. Flash Lite was initially available on four handset models (Motorola RAZR V3c and V3m, Samsung SCH-a950 and LG The V (VX9800)) as a BREW extension. This allows users to download Flash Lite applications from Verizon's "Get It Now" service, but it does not allow users to view Flash objects from their web browser.
In February 2007, Adobe announced at the 3GSM World Congress in Barcelona that the next release of Flash Lite (version 3) would support video, including streaming video . In October 2007, Adobe announced the release of Flash Lite 3.
At Adobe's 2007 Financial Analyst Meeting, Al Ramadan, then senior vice-president of Adobe's Mobile and Voice Solutions Business Unit, announced that by December 2006, 220M Flash Lite devices had been shipped. He also noted Adobe's acquisition of certain vector rendering technology by Actimagine, intended to reduce the Flash Lite player's memory footprint in future versions.
As of March 2008, neither Adobe nor Verizon Wireless have announced the availability of Adobe Flash Cast, per the February 2007 press release for availability by the end of calendar year 2007.
Flash Lite content may be viewed on handsets installed with the Flash Lite player in the same way that Java content may be viewed on phones with a Java ME runtime. Both of these technologies may be present on the same handset and do not compete directly.
Applications, games and other content may be developed in either technology. Flash Lite has several advantages and several disadvantages when compared to Java ME.
Advantages:
Disadvantages:
On April 30 2008, Sony Ericsson announced Project Capuchin , a bridge that allows Flash Lite to run as a front-end to Java ME and in this way, combine Java's APIs and direct communication with the mobile phone's hardware (bluetooth, WiFi and others) with Flash's graphical interface.