'T-vertices' is a term used in
computer graphics to describe a problem that can occur during
mesh refinement or
mesh simplification. The most common case occurs in naive implementations of continuous
level of detail, where a finer-level mesh is 'sewed' together with a courser-level mesh by simply aligning the finer-vertices on the edges of the course
polygons. The result is a continuous mesh, however due to the nature of the
z-buffer and certain lighting
algorithms such as
gouraud shading, visual
artifacts are often visible.