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turn account

Turn-based strategy

A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) that is turn-based. The phrase turn-based is used to distinguish such games from real-time strategy games, and as such the phrase refers almost exclusively to video games.

Turn-based tactics

Main article Turn-based tactics

Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include Silent Storm and Steel Panthers: World at War!.

Examples

Mainstream PC games

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Probably the best known turn-based game is Sid Meier's Civilization, which evolved into a long series of successor games and derivatives. Other examples include:

  • Panzer General series
  • Romance of the Three Kingdoms
  • Battle Isle
  • The X-COM series
  • Sid Meier's Alpha Centauri (a.k.a.SMAC)
  • Advance Wars Series
  • Indie PC games

    A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS strategy games. Some examples of indie-developed games include:

  • Galactic Civilizations II
  • Leaderz
  • Lux
  • Massive Assault
  • Space Empires IV
  • Open-source PC games

    Since turn-based strategy games do not typically require vast amounts of art or modeling, developers willing to volunteer their time can focus on gameplay. Directories like Freshmeat provide large lists of open-source, turn-based strategy projects. Some examples of open-source games include:

    Browser-based games

    Because they do not require users to install files and are often free, online browser-based games are becoming very popular. All that they require is any device with a web browser and internet connection. Many will work just as well on a PDA phone as they do on a desktop computer. Some examples of browser-based games:

    Console and handheld games

    References

    See also

    Supercategories and relevant game design concepts

    Subcategories

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