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The Land (fiction)

This article is about the setting for a series of books by Stephen R. Donaldson. For other uses, see The Land (disambiguation)

The Land is the primary setting for the series of fantasy books by Stephen R. Donaldson called The Chronicles of Thomas Covenant, the Unbeliever.

Although a larger world exists that is mentioned throughout the series and visited in several of the books, most of the action in the Chronicles takes place in the Land, as it is the main target of Lord Foul's despite. It is home to many different races and has a long history stretching back thousands of years, although much of it is entangled with resisting the destructive machinations of Lord Foul as he tries to break through the Arch of Time (which surrounds the world) so that he may escape and do battle with his enemy, the Creator.

Geography

The Land comprises several areas, physical features, habitations and special sites:

  • Andelain
  • Black River
  • Center Plains
  • Coercri
  • Colossus of the Fall
  • Cravenhaw
  • Crystal Stonedown
  • Defile's Course
  • Doom's Retreat
  • Doriendor Corishev
  • During Stonedown
  • Foul's Creche
  • Gallows Howe
  • Garroting Deep
  • Giant Woods
  • Glimmermere
  • Gray Desert
  • Gray River
  • Grimmerdhore Forest
  • Guards' Gap
  • Kevin's Watch
  • Landrider, River
  • Landsdrop
  • Last Hills

  • Lifeswallower
  • Lluarallin River
  • Maerl, River
  • Manhome
  • Melenkurion Skyweir
  • Mithil River
  • Mithil Stonedown
  • Morrinmoss Forest
  • Mount Thunder
  • North Plains
  • Northron Climbs
  • Plains of Ra
  • Revelstone
  • Revelwood
  • Rill River
  • Rivenrock
  • Roamsedge River
  • Ruinwash
  • Sarangrave Flat
  • Seareach
  • Shattered Hills
  • Soaring Woodhelven
  • Soulsease River
  • South Plains

  • Southron Range
  • Southron Wastes
  • Spoiled Plains
  • Sunbirth Sea
  • Treacher's Gorge
  • Trothgard
  • Valley of Two Rivers
  • Westron Mountains
  • White River

Outside of the Land:

  • Bareisle
  • Bhrathairealm
  • Elemesnedene
  • Great Desert
  • Home
  • The Isle of the One Tree
  • The Raw
  • Rawedge Rim
  • The Sandhold
  • The Soulbiter
  • Woodenwold

History

The Land has a history that precedes the arrival of Thomas Covenant by several thousand years.

Before the First Chronicles

The Legend of the Earth's Creation (as told to Thomas Covenant by Lord Tamarantha):

"... into the infinity before Time was made came the Creator like a worker into his workshop. And since it is the nature of creating to desire perfection, the Creator devoted all himself to the task.

First he built the Arch of Time, so that his creation would have a place in which to be - and for the keystone of that arch he forged the wild magic, so that time would be able to resist chaos and endure.

Then within the arch he formed the Earth. For ages he labored, formed and unformed, trialed and tested and rejected and trialed and tested again, so that when he was done his creation would have no cause to reproach him.

And when the Earth was fair to his eye, he gave birth to the inhabitants of the Earth, beings to act out in their lives his reach for perfection - and he did not neglect to give them the means to strive for perfection themselves. When he was done, he was proud as only those who create can be.

Alas, he did not understand Despite, or had forgotten it. He understood his task thinking that perfect labor was all that he required to create perfection. But when he was done, and his pride had tasted its first satisfaction, he looked closely at the Earth, thinking to gratify himself with the sight - and he was dismayed.

For, Behold ! Buried deep in the Earth through no will or forming of his were banes of destruction, powers virile enough to rip his masterwork into dust.

Then he understood, or remembered. Perhaps he found Despite itself beside him, misguiding his hand. Or perhaps he saw the harm in himself. It does not matter. He became outraged with grief and torn pride.

In his fury, he wrestled with Despite, either within him or without, and in his fury he cast the Despiser down, out of the infinity of the cosmos onto the Earth.

Alas ! Thus the Despiser was imprisoned within Time. And thus the Creator's creation became the Despiser's world, to torment as he chose.

For the very Law of Time, the principle of power which made the arch possible, worked to preserve Lord Foul, as we now call him ... that Law requires that no act may be undone...

Therefore Lord Foul has afflicted the Earth, and the Creator cannot stop him - for it was the Creator's act which placed Despite here.

In sorrow and humility, the Creator saw what he had done. So that the plight of the Earth would not be utterly without hope, he sought to help his creation in indirect ways. He guided the Lord-Fatherer to the fashioning of the Staff of Law - a weapon against Despite.

But the very Law of the Earth's creation permits nothing more. If the Creator were to silence Lord Foul, that act would destroy Time - and then the Despiser would be free in infinity again, free to make whatever befoulments he desired."

In the 2nd Chronicles of Thomas Covenant the Unbeliever, the Giant Pitchwife tells a second, different legend of the Earth's creation to Linden Avery:

"It is said among the Elohim, whose knowledge is wondrous, and difficult of contradiction, that in the ancient and eternal youth of the cosmos, long ere the Earth came to occupy its place, the stars were as thick as sand throughout all the heavens...the cosmos was an ocean of stars from shore to shore...

They were the living peoples of the heavens, as unlike to us as gods. Grand and warm in their bright loveliness, they danced to music of their own making and were content.

But far away across the heavens lived a being of another kind. The Worm. For ages it slumbered in peace - but when it awakened, as it awakens at the dawn of each new eon, it was afflicted with a ravenous hunger.

Every creation contains destruction, as life contains death, and the Worm was destruction. Driven by its immense lust, it began to devour the stars...it roamed the heavens, consuming whole seas of brightness, cutting great swaths of loneliness across the firmament.

Writhing through the ages, avid and insatiable, it fed on all that lay within its reach, until the heavens became sparsely peopled as a desert.

Yet the devoured stars were beings as unlike to us as gods, and no Worm or doom could consume their power without cost.

Having fed hugely, the Worm became listless and gravid. Though it could not sleep, for the eon's end of its slumber had not come, it felt a whelming desire for rest. Therefore it curled its tail about itself and sank into quiescence.

And while the Worm rested, the power of the stars wrought within in. From its skin grew excrescences of stone and soil, water and air, and these growths multiplied upon themselves and multiplied until the very Earth beneath our feet took form.

Still the power of the stars wrought, but now it gave shape to the surface of the Earth, forging the seas and the land. And then was brought forth life upon the Earth. Thus were born all the peoples of the Earth, the beasts of the land, the creatures of the deep - all the forests and greenswards from pole to pole. And thus from destruction came forth creation, as death gives rise to life... But it must pass.

The Worm does not slumber. It merely rests. And the time must come when it is roused, or rouses itself. Then it will slough off this skin of rock and water to pursue its hunger across the cosmos until the eon's end and slumber.

For that reason, it is named the Worm of the World's End."

The Tale of the One Forest:

"The oldest legends of the Land's history concern the One Forest, a vast, sentient expanse of trees that once covered most of the Land.

When Men first came to the Land they were heedless of the One Forest and ignorant of the Earthpower, and for the first time the trees of the One Forest felt human fires and human blades.

After a time Ravers came to the Land, semi-corporeal beings of malevolence and evil. Taking the forms of three brothers, the Ravers found purpose in the destruction of the One Forest, and influenced the people of the Land to hasten the butchery of the trees.

Eventually the dying One Forest's sentinence began to wane. The very Land split itself in grief, and the Earth itself heard the cry.

And then an Elohim appeared in the Land, a strange, powerful being, seeking to defend the One Forest and impart knowledge which the trees might use to aid them.

The One Forest used that knowledge to bind the Elohim in stone to form a powerful forbidding, a wall of power, which prevented further decimation at the hands of Ravers and men.

The One Forest used the power of the Elohim to create Forestals, guardians charged to protect the last forests."

The Legend of Berek Halfhand (as told to Mithil Stonedown by Atiaran Trell-mate):

"It came to pass that there was a great war in the eldest days. Before the Old Lords were born, before the Giants came across the Sunbirth Sea – a time before the Oath of Peace, before the Desecration and High Lord Kevin’s last battle.

In this time, the Land was one great nation, and over it ruled a King and Queen. They were rich with love and honor, and for many years they ruled in unison and peace.

But after a time a shadow came over the heart of the King. He tasted the power of life and death over those who served him, and learned to desire it. Soon mastery became a lust with him. His nights were spent in dark quests for more power, and by day he exercised that power, becoming hungrier and more cruel as the lust overcame him.

But the Queen looked on her husband and was dismayed. She had no desire to share in his dark desires which now ruled him. And no appeal or power of hers could break the grip of cruelty that degraded the King. And at last, when she saw that the good of the Land would die if her husband were not halted, she broke with him, opposed his might with hers.

Then there was war in the Land. Many who hated murder and loved life joined the Queen’s side. The chiefest of these was Berek – the strongest and wisest of the Queen’s champions. But the fear of the King was upon the Land, and whole cities rose up to fight for him, killing to protect their own slavery.

For a time it seemed that the Queen’s forces would prevail, for her heroes were mighty of hand, none mightier than Berek, who was said to be a match for any King.

But as the battle raged, a shadow, a grey cloud from the east, fell over the hosts. The Queen’s defenders were stricken at heart, and their strength left them. But her enemies found a power of madness in the shadow. They forgot their humanity – and they chopped and trampled and clawed and maimed and defiled until their grey onslaught overwhelmed the heroes, and Berek’s comrades broke one by one into despair and death. And so the battle went until Berek was the last of the Queen’s defenders left to oppose the shadow’s hordes.

But he fought on, heedless of his fate and the number of his foes. At last the King himself, filled with the fear and madness of the shadow, challenged Berek, and they fought.

Berek stroked mightily, but the shadow turned his blade. The contest was balanced until one blow of the King’s ax cleft Berek’s hand. Then Berek’s sword fell to the ground, and he looked and saw the shadow, and all his brave comrades dead. He cried a great cry of despair, and fled the battleground. Thus he ran, hunted by death. For three days he ran, never stopping, and for three days the King’s host came upon him, murderous for blood. At the last of his strength and his despair, he came to Mount Thunder.

Climbing the slope, he threw himself down atop a great boulder and wept, saying, “Alas for the Earth. We are overthrown, and have no friends to redeem us. Beauty shall pass utterly from the Land.”

But the rock on which he lay replied, “There is a Friend for a heart with the wisdom to see it.”

Berek cried, “The stones are not my friends. See, my enemies ride the Land, and no tremor tears the Earth from under their foul feet.”

“They are alive as much as you, and need the ground to stand upon,” said the rock. “Yet there is a Friend for you in the Earth, if you will pledge your soul to its healing.”

Then Berek stood upon the rock, and beheld his enemies close upon him. He took the pledge, sealing it with the blood of his riven hand. The Earth replied with thunder; and from the heights of the mountain came great stone Fire-Lions, devouring everything in their path. The King and all his host were laid waste, and Berek alone stood above the rampage on his boulder.

When the rampage had passed, Berek promised respect and communion and service for the Earth from himself and all the generations which followed him upon the Land. Wielding the first Earthpower, he made the Staff of Law from the wood of the One Tree, and with it began the healing of the Land. In time Berek Halfhand became the Lord-Fatherer, the first of the Old Lords. Those who followed his path flourished in the Land for two thousand years."

At the Time of the First Chronicles

Thomas Covenant is first summoned to the Land 1000 years after High Lord Kevin and Lord Foul's nuclear holocaust-like Ritual of Desecration had desolated the Land and destroyed much of its heritage.

Thomas Covenant arrives in a Land repopulated and largely replenished. Covenant himself is greeted by the people of the Land as the reincarnation of Lord-Fatherer Berek Halfhand, a hero of great historical significance. His white gold wedding ring is recognised as a talisman of great power.

The New Lords of this age are limited in their abilities to defend or succour the Land, retaining only remnants of the wisdom and power that their predecessors had possessed. According to Lord Mhoram, the New Lords have not yet even mastered all of the Lore contained in the First Ward, and High-Lord Kevin devised Seven of these Wards in order to ensure that the knowledge of Earthpower and its uses would be both available and yet protected from misuse, for only by mastering all of the Lore in each Ward would the nature and location of the next Ward become clear.

However Thomas Covenant's arrival also heralds the return of Lord Foul the Despiser, and the Land and its people once again find their future under threat as Foul attempts to break the Arch of Time to escape his imprisonment upon the Earth, thus ending all life.

At the Time of the Second Chronicles

Three thousand years after Thomas Covenant defeated Lord Foul, a new evil known as the Sunbane menaces the Land. Appearing as a corona of varying color around the sun, the Sunbane perversely affects the climate of the land, cycling through periods of pestilence, desert heat and desiccation, fertility run rampant, and torrential rainstorms.

The Lords of Revelstone have been supplanted by the Clave, a group that professes to oppose the Sunbane through a mystic flame known as the Banefire--a power fueled by blood attained through human sacrifice. The Clave and their agents assert that the Sunbane is a punishment upon the people of the land for past failures to resist a-Jeroth of the Seven Hells (the new guise of Lord Foul the Despiser), and demand "volunteers" from each community on a regular basis to feed the Banefire. They claim to work in the best interest of the Land, using the Banefire to prevent the Sunbane's influence from growing; however, all is not as it seems.

The Earthpower is unknown to the common denizens of the Land, and the legends of those who wielded it have been warped to make them seem corrupt and misguided; Berek Halfhand is now reviled rather than revered. The only powers accessible to the people are attained through blood sacrifice--either that of a victim or the wielder's own blood--which is used to harness the ill power of the Sunbane itself. With no other way to mitigate the effects of the Sunbane, the people have little choice but to give victims over to both the agents of the Clave and for the village's purposes.

At the time of the Last Chronicles

The Land has healed from the devastating effects of the Sunbane, but Earthpower is still unknown to most of its people due to the efforts of the Haruchai. Deciding that all uses of Earthpower eventually lead to evil, the Haruchai, now known to the people of the Land as "the Masters", suppress all knowledge of Earthpower. This is facilitated by an new ill upon the land, a particle cloud dubbed "Kevin's Dirt" which covers the Land, but is only visible from above, in the mountain heights. Kevin's Dirt suppresses the people's natural Earthsight that would otherwise enable them to perceive the Earthpower in the Land around them; with the Dirt invisible from below, and the Masters discouraging travel to the heights, the people have no reason to suspect the truth. Though this aids the Masters in maintaining ignorance of the Earthpower, they recognize it as a manifestation of evil and a blight on the Land. In addition, stormlike distruptions known as caesures or "Falls" appear on occasion to ravage whatever they touch, and the great and wicked yellow wolves known as kresh roam the Land once more.

Peoples and races of the Land

  • Bhrathair - A prosperous, 'gaudy' race of humans who populate the Great Desert in Bhrathairealm.
  • Cavewights - Weak-minded, cave-dwelling creatures who serve Lord Foul's dark intentions. They are physically strong creatures, long-limbed with spatulate hands as big and heavy as shovels. Their pupil-less eyes are red and laval, and their heads are like battering rams.
  • croyel - Mysterious parasitic beings which bargain for power.
  • Demondim - Spawned by the Viles, the Demondim were a semi-corporeal, zombie-like race who were taught to despise their forms by Lord Foul. They spawned the ur-viles in an attempt to improve upon their own forms. Under the influence of Lord Foul's despite, the Demondim learned to hate the forests and became enemies of the Old Lords and the Land until they were exterminated by the Old Lords under the leadership of High Lord Loric Vilesilencer.
  • Elohim - Mysterious and powerful faery-like beings that dwell in a far land called Elemesnedene, whose motives and actions in relation to their Earth are inscrutible. They are Earthpower incarnate.
  • Giants - A seafaring people of the Earth, the Giants are long-lived lovers of stories and song. Their physical stature makes them practically immune to fire and cold.
  • Haruchai - Dark-skinned, flat of features and curly of hair, the Haruchai are a hot-blooded, strong-loined race of people who originate from the Westron Mountains. In the days of the Old Lords the Haruchai marched upon the Land intending to conquer it. But the Lords of the Land, knowing their own might, refused to wage war with the Haruchai lest they destroy them. The Lords instead bestowed rare and priceless gifts upon the Haruchai. The Haruchai army was overwhelmed by the beauty of the Land, the nobility of the Lords, the magnificence of the Giants and the Ranyhyn. Their extravagant and extreme natures moved them to forge an oath of fidelity, pledging them in service of the Land. They spoke a powerful Vow, which was bound by the Land's Earthpower. Those Haruchai who swore the Vow and remained in the Land became the Bloodguard, fierce and loyal defenders of the Lords. The Bloodguard numbered 500. When one was slain in battle, his body was sent back to the Westron Mountains and he was replaced by another Haruchai. Their fidelity to their Vow meant that the Bloodguard neither slept, nor died unless slain. The Vow was eventually abandoned by the Haruchai after the Illearth Stone corrupted Korik and two of his companions, leading them into Lord Foul's service.
  • jheherrin - The 'soft ones' are the unfortunate, incomplete creatures and beasts misformed by Lord Foul's breeding experiments. Outcast and abhorred by their creator, the Jheherrin live fearfully, but hold within them the hope that a prophesied 'Pure One' will redeem their plight. Saltheart Foamfollower later fulfill this prophocey. Ancestors to the sur-jheherrin.
  • merewives - The Dancers of the Sea, a ferocious half-Elohim, half-human race.
  • Ramen - Nomadic people of the Plains of Ra, devoted tenders and servants of the Ranyhyn. Ramen are highly skilled and cunning warriors who are able to defend the Ranyhyn against various enemies. Ramen are classified by a simple class structure: Winhomes, Cords and Manethralls. Manethralls are the leaders of the Ramen, men and women who have all of the skills and knowledge necessary to serve and defend the Ranyhyn.

Cords are apprentices to Manethralls, young Ramen who study and train under the direct guidance of a Manethrall. Cords advance to the level of Manethrall after passing a challenge called "Maneing." The Winhomes class is composed of elderly Ramen or children, Ramen who do not fight or hunt but rather tend to the living requirements of the Ramen community. Young Winhomes may advance to become Cords after passing a challenge known as "Cording." The sole weapon used by Ramen is a garrote, and is used with great skill in defense of the Ranyhyn. Manethralls carry garrotes in their long hair, while Cords tie their garrotes around their waist.

  • Ranyhyn - Magnificent, Earthpowerful wild horses from the Plains of Ra. Larger and stronger than ordinary horses, the wise and intelligent Ranyhyn also appear to possess some facility to manipulate time. A Ranyhyn may allow itself to be ridden only when it has chosen the rider.
  • Ravers - Three ancient, malevolent spirits, brothers who serve as Lord Foul's most powerful agents. Virtually immortal, they are capable of cruel possession. The brothers are samadhi Sheol, turiya Herem, and moksha Jehannum.
  • Sandgorgons - Fierce creatures capable of great destruction. Able to travel at phenomenal speed, Sandgorgons were once a terrible bane upon the lives of the Bhrathair, until the mysterious Kasreyn of the Gyre brought his alchemic 'Kemper' arts to Bhrathairealm. He contrived a whirlwind-like prison called Sandgorgons Doom for the creatures deep in the Great Desert from which no Sandgorgon may escape, unless its name is uttered in summoning. Whilst only roughly larger than a human, Sandgorgons are immensely powerful, using their blunted arms to batter and rend any obstruction. They have no physical features upon their 'faces', and their legs bend backwards at the knee to allow the Sandgorgon to attain great speed upon the sand.
  • skest - Creatures of acid similar in shape and size to a child. They serve the unnamed lurker of the Sarangrave.
  • Stonedownors - Natives of the Land who commune in stone villages. Stonedownors make use of the Earthpower in stone in their daily lives.
  • Ur-viles - Spawned by the Demondim, ur-viles are black, eyeless creatures who rely on their exaggerated nostrils for navigation. The tall, hairless creatures have limbs of equal proportion, allowing them to ambulate both upright and on all-fours. Lore-wise and organised, they represent the most cunning and valuable members of Lord Foul's army throughout the 1st Chronicles. However, by the Third Chronicles, the self-loathing ur-viles have broken allegiance with Foul. As a token of their new purpose, they present the giant Saltheart Foamfollwer with a perfectly engineered ebony humanoid, Vain, whose mysterious purpose may ultimately aid Covenant in his efforts to quench the Sunbane.
  • Viles - Ancient, insubstantial spirits of malice and dark knowledge. Their lore spawned the Demondim, whom they made in an attempt to give their malefic purpose flesh and life. Their dark deeds brought them into conflict with the Old Lords of the Land.
  • Waynhim - Spawned by the Demondim in the same manner in which the ur-viles were created, the Waynhim are an anomalous race who were disinherited by their makers. Waynhim have proportionate limbs akin to their dark brothers, the ur-viles, and are similarly eyeless. However, they are smaller and paler than the ur-viles. The Waynhim serve the Land according to their own obscure dictates.
  • Woodhelvennin - Natives of the Land who commune in tree villages. Woodhelvennin make use of the Earthpower in wood in their daily lives.

Extraordinary Phenomena

The three Chronicles contain many extraordinary and preternatural phenomena, although the author generally eschews the use of the word "magic" except in the term Wild Magic. Instead, a variety of terms, including "power," "puissance," and "theurgy" are used.

Earthpower

Earthpower is described in the glossaries of the Last Chronicles as "the power of life," but it might be better to describe it as the power of the natural world. Earthpower is omnipresent throughout the Land and manifests itself in many different forms. Places, substances, and living things can all be Earthpowerful.

The region known as the Hills of Andelain is one of the most Earthpowerful places is the Land. Its innate Earthpower was so great that it remained untouched by the Sunbane.

Stone and soil can be Earthpowerful. Orcrest is a stone which can be made to emit light, uncover deception, and even manipulate the weather, though in this last use the orcrest will be wholly consumed. Graveling is a form of stone which can be made to generate light and heat. Hurtloam is a golden-flecked mud which heals injury and cures disease with astonishing rapidity.

There are many Earthpowerful planots in the Land, as well. Aliantha, is a shrub, the fruit of which is extremely nourishing; amanibhalam is a kind of grass which has, for horses, a healing virtue similar to that of hurtloam, but which can cause great harm to humans. Gildenlode is an Elarthpowerful wood which has great use in the construction of ships: a ship with a gildenlode keel moves as its pilot wills it to, without need of oars or sails or current. Kevin Landwaster, the last of the Old Lords, collected all the lore of Earthpower into Seven Wards in order to preserve it against the destruction wrought by the Ritual of Desecration. Some of the Wards were written scrolls. The Sixth Ward was a mysterious being who would show the path to the seventh, while the Seventh Ward itself was the Power of Command: the one-time ability to issue any' command and have it caried out.

Sunbane

During the Second Chronicles, Earthpower had been replaced with the Sunbane. Parts of the world's Law, or fundamental natural order, had been alutered by Lord Foul, creating a mad cycle of fertility, pestilence, drought, and rain. As it was essentially a corrupt form of Earthpower, the Sunbane could be drawn on to perform works of theurgy, but doing so required a sacrifice of blood.

Wild Magic

Wild magic is an extremely powerful and dangerous force which is antithetical to Law. It cannot be exerted except with an instrument of power made from white gold. The chief power of wild magic is to alter time. It can even break the Arch of Time, which is why Lord Foul desires it so much-- it is the key to his prison. (Unfortunately, breaking the Arch will destroy the universe.) It also creates the ceasures of the Last Chronicles, regions where Time has no meaning.

Wild magic is also capable of immense physical destruction. The thaumurtage Kaersyn said that wild magic would allow him to create perfect theurgies which would endure within the imperfect world. Linden Avery used wild magic to create a new Staff of Law by merging the Elohim Findail and the Demondim-spawn Vain.

  • White Gold: A metal not found in the Land and through which wild magic is manifested.
  • Wild Magic: The ultimate power in The Land and its Earth, the keystone of the Arch of Time.
  • The Arch of Time: A symbol of the existence and structure of time; the conditions that make the existence of time possible.
  • Earthpower: Natural power of life, manifested through stone, wood, earth or water.
  • health-sense: The Land-given ability to perceive the essential nature of things.
  • Staff of Law: A powerful tool of Earthpower, created by Berek Halfhand from the One Tree.
  • Ritual of Desecration: An act of despair by which Kevin destroyed the Old Lords and desolated the Land.
  • Illearth Stone: A powerful and malign bane, chief weapon of Lord Foul.
  • The Sunbane: The power arising from Lord Foul's corruption of nature.
  • hurtloam: the healing mud.
  • Rhadhamaerl lore: Stone-lore, the study of stone.
  • Orcrest: A stone of power, a tool for administering the Test of Truth, capable of tapping into the Sunbane's power.
  • Lillianrill lore: Wood-lore, the study of wood.
  • Lomillialor: High Wood, a tool for administering the Test of Truth.
  • Gildenlode: Wooden rudders and keels infused with Earthpower, also known as lor-liarill.
  • The Vow of the Bloodguard: The Haruchai oath of service that formed the Bloodguard. The invocation of the Vow gives the Bloodguard great longevity, and they no longer have the need for sleep; their adherence and fidelity override these more mortal needs.
  • Seven words of power: Seven words that invoke the Earthpower; only six of these words are known to the New Lords: melenkurion, abatha, duroc, minas, mill and khabaal. The seventh, Harad, is revealed in the Last Chronicles of Thomas Covenant.
  • Lord’s Fire: Blue fire emitted from the staves of the Lords.
  • Ur-Vile vitriol/acid: Black power emitted from the staves of the ur-viles.
  • Word of Warning: A powerful, destructive forbidding.
  • Forbidding: A wall of power.
  • The One Tree: A mystic tree from which the Staff of Law was formed.
  • caesures/Falls : Rents in the fabric of Time.
  • The Blood of the Earth: Concentrated fluid Earthpower.
  • Kevin's Dirt: A smog-like pall that blocks health-sense.
  • The krill of Loric: A sword of power.
  • The Law of Death: The natural order that separates the living from the dead.
  • The Law of Life: The natural order that separates the dead from the living.
  • lurker of the Sarangrave: A mysterious, dire monster inhabiting the Great Swamp.
  • Kevin's Wards: Seven units of knowledge and power hidden by Kevin before his enactment of the Ritual of Desecration.
  • Sun Sage: One who can affect the Sunbane; Linden Avery.

Characters in the Land

In the Chronicles of Thomas Covenant

  • Thomas Covenant
  • Saltheart Foamfollower
  • Lord Mohram
  • Atiaran
  • Trell
  • Triock
  • Lena
  • Elena
  • Bannor
  • Korik
  • Lord Foul
  • Drool Rockworm
  • Hile Troy
  • Lord Hyrim
  • Prothall
  • Lithe
  • Pietten
  • Caeroil Wildwood

In the Second Chronicles of Thomas Covenant

  • Thomas Covenant
  • Linden Avery
  • Joan Covenant
  • Sunder
  • Hollian
  • Pitchwife
  • The First of the Search
  • Grimmand Honninscrave
  • Cable Seadreamer
  • Brinn
  • Cail
  • Ceer
  • Hergrom
  • Marid
  • Gibbon
  • Memla
  • Findail
  • Infelice
  • Vain
  • Hamako
  • Kasreyn of the Gyre
  • Nom
  • Lord Foul

In the Last Chronicles of Thomas Covenant

  • Thomas Covenant
  • Linden Avery
  • Roger Covenant
  • Joan Covenant
  • Jeremiah
  • Anele
  • Stave
  • Liand
  • Mahrtiir
  • Bhapa
  • Pahni
  • Esmer
  • The Mahdoubt
  • The Theomach
  • The Harrow
  • Lord Foul
  • the Humbled
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