Quest 64, released as Holy Magic Century in Europe, Australia and New Zealand and as in Japan, is a single player RPG developed by Imagineer and published by THQ. It was released for the Nintendo 64 in 1998 and was the first RPG released for the system in the United States. It is part of a series of games by Imagineer, including Quest RPG: Brian's Journey (a Game Boy Color adaptation of the Nintendo 64 game), and a separate puzzle game called Quest: Fantasy Challenge.
The game's main characters and bosses are:
Brian — A young boy who has set out to save his father. He lives at Melrode Monastery, and is an apprentice magician with the ability to use Water, Fire, Wind, and Earth magic.
Lord Bartholomy — Brian's father and Master Spirit Tamer. He lives at Melrode Monastery and set out to get the Eletale Book which was stolen, but was subdued at Brannoch Castle before being able to continue.
Leonardo — Another apprentice magician like Brian who appears at Normoon and at Brannoch Castle near the end of the game. Though not a "main" character, he still manages to help Brian by providing healing items in a room within Brannoch Castle.
Leila — The guardian of Larapool, the city of water. She has the ability to control the water flow of the city, thus giving Brian access to Larapool's entrance to Blue Cave.
Colleen — A Sorceress who has protected the Water Jewel for generations is the only inhabitant of the Isle of Skye; her home is connected to Epona's home.
Epona — The mysterious seer who resides in the Blue Cave; her connection to the Isle of Skye gives Brian access to the Water Jewel. Later on, her powers allow her to enter Mammon's Dimension at the end of the game to provide aid to Brian.
King Scottfort — King of Kenneshire, rules over Dondoran Castle in Dondoran.
Queen Deanna — Queen of Carmagh, rules over Limelin Castle in Limelin and rules alone due to the death of her husband.
Prince William — The son of Queen Deanna and the crowned prince of Limelin.
King Beigis — Militant and power-hungry king of Highland, rules over Brannoch Castle in Brannoch Castle Town.
Fargo — Arsonist and thief who stole the Fire Ruby.
Nepty — Magician and thief who stole the Water Crystal.
Zelse — Magician in a group of vagabonds in Normoon and thief who stole the Wind Jade.
Solvaring — Self-proclaimed "King of the Beasts" and thief who stole the Earth Orb from the King of Dondoran.
Mammon — The demonic embodiment of greed who attempts to trick Brian into releasing him from his prison so that he may seek to possess the powers of the human spirit.
Shilf — Mammon's assistant, hiding in Baragoon Tunnel.
Shannon — A puppet created by Mammon for the sole purpose of leading Brian around the world to collect the Elemental Gems, and who, near the end of the game, threatens to kill Brian's father, Bartholomy, unless Brian kills King Beigis and opens the World of Mammon.
Guilty — King Beigis' monstrous looking apprentice. He has made Brannoch Castle Town a living mess with his magic experiments.
Holy Plan — Located in Kenneshire, home of Dondoran and Melrode.
Dondoran Flats — area between Dondoran Castle and Loch Kilderey.
West Carmagh — Western portion of Carmagh bordered in the south by the Dindom Dries, in the east by Loch Kilderey, in the southeast by East Limelin, and in the north by Kenneshire. Home to Larapool and Normoon, as well as Cull Hazard and Blue Cave.
East Limelin — area between Highland in the south and West Carmagh to the northwest. Home to Limelin, capital of Camagh, and Baragoon Tunnel's north gate
Dindom Dries — Desert wasteland (caused by the Eletale Book) in northern portion of Highland bordered in the north by East and West Carmagh. Home to Ruins of Greenoch, Boil Hole's north gate, and Baragoon Tunnel's south gate. Has a huge phantom city in the middle of it named Shamwood .
Baragoon Moor — Located at the south-central end of Highland. Home to Brannoch Castle Town, capital of Highland, and Boil Hole's south gate.
Loch Kilderey — Giant lake in the center of Celtland.
Isle of Skye — Island in the center of Loch Kilderey.
Cull Hazard — Cave linking Normoon to West Carmagh.
Boil Hole — Cave linking the Dindom Dries to Baragoon Moor and the hideout of Fargo.
Baragoon Tunnel — Mine shaft linking Dindom Dries to East Limelin and hideout of Shilf, Mammon's servant.
Blue Cave — Maze Cave in Larapool, it links Larapool with Glencoe Forest and Crystal Valley.
Glencoe Forest — Lies between Dondoran Flats and West Carmagh, east mouth of Blue Cave is here.
Windward Forest — Forest in West Carmagh separating it from Normoon.
Connor Forest — Forest between the Dondoran Flats and the Holy Plain.
Crystal Valley — Cavern under Blue Cave, home of Epona.
Connor Fortress — Fort in Connor Forest, hiding place of Solvaring.
The game's difficulty could be regarded as beginner-level for the genre. Of note, the game has no money system. Every item in the game is either found in a treasure chest, given to the player free of charge if they do not have one, or dropped by a monster also if the player doesn't have one already. Nor does the game deal harshly with the death of the player; when the player runs out of HP, the game will return him to the last inn at which he saved. He will have 1 HP, but that can be restored by saving inside that very inn. He will be allowed to retain all spells, items, and experience he has gained, though any items used before death will not be returned.