Definitions
sculpted [skuhlpt]

Sculpted prim

A Sculpted Prim (or Sculptie) is a Second Life 3D primitive object whose shape is determined by a texture. These textures are called Sculpt Textures or Sculpt Maps. Sculpted prims can be used to create more complex, organic shapes that are not possible with Second Life's prim system.

A Sculpt Texture or Sculpt Map is a standard RGB texture where the R (red), G (green) and B (blue) channels are mapped onto X, Y, and Z space. Sculpt Textures are similar to normal maps, but instead of encoding surface normals they encode surface positions. They are also similar to displacement maps, but instead of a single scalar distance we have three values — one each for the X, Y, and Z coordinates. Sculpt Textures are also very similar to parametric (e.g. NURBS) surfaces. See Sculpted Prims: Under the Hood article for details.

Sculpted prims work with UV maps. Instead of making an object with a certain, very distinct shape, it is possible to take an object with a very generic shape and use the texture file to tell it where to move vertices. That way the polygon count stays low and things still look good.

For more technical details see the links below.

Free Sculpted Prim creation software

Commercial Sculpted Prim creation software

Current implementation problems or limitations of Sculpties

As of July 25, 2007, serious limitations on Sculpties include the following.

See also

External links

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