Sample rate conversion is needed because different systems use different sampling rates, for engineering, economic, or historical reasons. The physics of sampling merely sets minimum sampling rate (an analog signal can be sampled at any rate above twice the highest frequency contained in the signal, see Nyquist frequency), and so other factors determine the actual rates used. For example, different audio systems use different rates of 44.1, 48, and 96 kHz. As another example, American television, European television, and movies all use different numbers of frames per second. Users would like to transfer source material between these systems. Just replaying the existing data at the new rate will not normally work — it introduces large changes in pitch (for audio) and movement as well (for video), plus it cannot be done in real time. Hence sample rate conversion is required.
Two basic approaches are:
Modern systems almost all use the latter since this method introduces less noise and distortion. Though the calculations needed can be quite complex, they are entirely practical given today’s modern processing power.
A famous example of analog rate conversion was converting the slow-scan TV signals from the Apollo moon missions to the conventional TV rates for the viewers at home. Another historical example, part analog and part digital, is the conversion of movies (shot at 24 frames per second) to television (roughly 50 or 60 fields per second). To convert a 24 frame/sec movie to 60 field/sec television, for example, 2_pulldown_.28technically.2C_2:3_pulldown.29. For 50 Hz systems such as PAL each frame is shown twice. Since 50 is not exactly 2x24, the movie will run 50/48 = 4% faster, and the audio pitch will be 4% higher, an effect known as PAL speed-up. This is often accepted for simplicity, but more complex methods are possible that preserve the running time and pitch. Every 3, or 2:2:2:2:2:2:2:2:2:2:2:3 pulldown rather than twice, or digital interpolation (see below) can be used in a video scaler.
There are at least two ways to perform digital sample rate conversion:
Although the two approaches seem very different, they are mathematically identical. Picking an interpolation function in the second scheme is equivalent to picking the impulse response of the digital filter in the first scheme. Linear interpolation is equivalent to a triangular impulse response; sinc() will be an approximation to a brick wall filter (it approaches the desirable "brick wall" filter as the number of points increase).
If the sample rate ratios are known, fixed, and rational, method (a) is better, in theory. The length of the impulse response of the filter in (a) is the same as choosing the number of points used in interpolation in (b). In approach (a), a slow precomputation such as the Remez algorithm can be used to compute the "best" response possible given the number of points (best in terms of peak error in various frequency bands, and so on). Note that a truncated sinc() function, though correct in the limit of an infinite number of points, is not the most accurate filter for a finite number of points.
However, method (b) will work in more general cases, where the sample rate ratios are not rational, or two real time streams must be accommodated, or the sample rates are time varying.
Normally, due to the mathematical operations employed, the output samples of sample rate conversion are almost always computed to more precision than the output format can hold. Conversion to the output bit size can be done by simple rounding, or more sophisticated methods such as dither or noise shaping can be employed.
CDs are sampled at 44.1 kHz, but a Digital Audio Tape, or DAT is usually sampled at 48 kHz. How can material be converted from one sample rate to the other? First, note that 44.1 and 48 are in the ratio 147/160. Therefore to convert from 44.1 to 48, for example, the process is (conceptually):
If the original audio signal had been recorded at 7.056 MHz sampling rate, the process would be simple. Since 7.056 MHz is 160 x 44.1 kHz, and also 147 x 48 kHz, all we would need to do is take every 160th sample to get a 44.1 kHz sampling rate, and every 147th sample to get a 48 kHz sampling rate. Taking every Nth sample like this preserves the content provided the information (the audio signal) does not have any content above half the lowest sampling rate used (22.05 kHz) in this case.
So now the problem is how to generate the 7.056 MHz sampled signal, given that the original has only 1/160 of the samples needed. A first thought might be to interpolate between the existing points, but that turns out to have two problems. First, the frequency response will not be flat, and second, this will create some higher frequency content. The high frequency content can (and must) be removed with a digital filter (basically a complicated average over many points) but the frequency response problem remains.
The somewhat surprising answer is to replace the missing samples with zeros. So if the original audio samples were ..,a,b,c,.., then the 7.056 MHz sequence is ..,a,0,0,0,...0,0,b,0,0...0,0,c,.., with 159 zeros between each original sample. This too will create extra high frequency content (in fact it is worse in this respect than linear interpolation) but at least the frequency response is flat. Then the digital filter removes the unwanted high frequency content. The work of this digital filter is also much easier if zeros are inserted, since the filter is basically an average and almost all of the samples are known to be zero.
So inserting the zeros, then running the digital filter, gives the needed signal - sampled at 7.056 MHz, but with no content above 24 kHz. Then just taking every 147th sample gives the desired output. Which sample to start with does not matter - any set will work as long as they are 147 samples apart.
(In practice, of course, there is no reason to compute the values of the samples that will be discarded, and for the samples you still need to compute, you can take advantage of the fact that most of the inputs are 0. This is called polyphase decomposition, and drastically reduces the computation effort, without affecting the conversion quality.)
This process requires a digital filter (almost always an FIR filter since these can be designed to have no phase distortion) that is flat to 20 kHz, and down at least x dB at 24 kHz. How big does x need to be? A first impression might be about 100 dB, since the maximum signal size is roughly ±32767, and the input quantization ±1/2, so the input had a signal to broadband noise ratio of 98 dB at most. However, the noise in the stopband (20 kHz to 3.5 MHz) is all folded into the passband by the decimation in the third step, so another 22 dB (that's a ratio of 160:1 expressed in dB) of stopband rejection is required to account for the noise folding. Thus 120 dB rejection yields a broadband noise roughly equal to the original quantizing noise.
There is no requirement that the resampling in the ratio 160:147 all be done in one step. Using the same example, we could re-sample the original at a ratio of 10:7, then 8:7, then 2:3 (or do these in any order that does not reduce the sample rate below the initial or final rates, or use any other factorization of the ratios). There may be various technical reasons for using a single step or multi-step process — typically the single step process involves less total computation but requires more coefficient storage.
Patent Issued for Specifying a Multirate Digital Filter Based on a Ratio of an Input Sample Rate to an Output Sample Rate
Apr 24, 2013; By a News Reporter-Staff News Editor at Electronics Newsweekly -- According to news reporting originating from Alexandria,...