Ratbag made a name for itself with its debut title Powerslide. The arcade racer, set in a post-apocalyptic future, is powered by a highly advanced rendering system for its time, allowing for up to 300,000 polygons on-screen at once. Powerslide was met with critical if not commercial success, receiving a lot of publicity from the Australian gaming media. Several PC racing titles followed over the years, and before too long Ratbag found itself "typecast" as a simulation racing developer.
With the arrival of the PlayStation 2 in late 2000, Ratbag saw an opportunity to move into the lucrative console market. World of Outlaws: Sprint Cars 2002 was the first of several PlayStation 2 titles developed and released, with a handful of titles going unpublished, most notably the follow up to Powerslide, Powerslide: Slipstream.
The last title developed by Ratbag (prior to their acquisition) was The Dukes of Hazzard: Return of the General Lee for the PlayStation 2 and Xbox. The "Adventure/Racing" title was the first Ratbag title to break from the simulation tradition set forth by previous titles and features simple "on-foot" gameplay in addition to various story-driven racing missions. Coming after a wave of similar mission-based driving games and with a rushed development, The Dukes of Hazzard: Return of the General Lee received a lukewarm response from the gaming press.