In 1975, TSR began publishing The Strategic Review. At the time, roleplaying games were still seen as a sub-genre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself. The following year, after only seven issues, TSR cancelled The Strategic Review and replaced it in 1976 with The Dragon (later Dragon Magazine).
Although Dragon Magazine was originally designed to support the roleplaying industry in general, it has always been primarily a house organ for TSR's games with a particular focus on D&D. Most of the magazine's articles provide supplementary material for the game, including new races, classes, spells, traps, monsters, skills, and rules. Other articles will provide tips and suggestions for players and DMs. The magazine has also published a number of well-known, gamer-oriented comic strips over the years, including Wormy, SnarfQuest, Yamara, Knights of the Dinner Table, Nodwick, Dork Tower, and The Order of the Stick.
In 1986, TSR launched a new magazine to complement Dragon. Dungeon Adventures, published bimonthly, published nothing but adventure modules for Dungeons Masters. While Dungeon now publishes other kinds of material as well, Dungeons & Dragons adventures remain its main focus.
While many other magazines have partially or fully devoted themselves to supporting Dungeons & Dragons, Dragon and Dungeon remain the only two official publications for the game. In 2002, Wizards of the Coast licensed the two magazines to Paizo Publishing. Publication of both magazines then ceased in September 2007 as the owning company opted for an online model, citing a downturn in the market for low-circulation specialty and hobby magazines. In total, there were 359 Dragon issues and 150 Dungeon issues released in print. The online version of the magazines are up to issue 362 and 153 respectively, the last 3rd Edition issues of both.
A Dungeons & Dragons movie was released in 2000 to largely negative criticism. Dungeons & Dragons 2: Wrath of the Dragon God, a made-for-TV sequel, was first aired on the Sci-Fi Channel on October 8th, 2005, and was released on February 7, 2006 on DVD. (This sequel is also known by the alternate title Dungeons & Dragons 2: The Elemental Might.)
In 2003, a computer animated motion picture entitled Scourge of Worlds: A Dungeons & Dragons Adventure was produced for DVD, featuring the iconic characters (Regdar, Mialee, and Lidda) created for the 3rd Edition. This is an interactive movie that asks viewers to decide what actions the heroes should take at crucial points in the story, allowing hundreds of different story-telling combinations. A special edition was released later that included even more choices, two additional endings, the making of the Scourge of Worlds, and the original (linear) version of film.
The official Dragonlance Chronicles animated movie, Dragonlance: Dragons of Autumn Twilight was released straight to video in January 2008. The film stars the voices of Michael Rosenbaum as Tanis, Kiefer Sutherland as Raistlin, Lucy Lawless as Goldmoon, and Michelle Trachtenberg as Tika.
Seventy-three unique digital games had been released and sold under the D&D license as of May 2006. Almost half of these games were published by Strategic Simulations, Inc. (SSI). Most, but not all, are computer role-playing games that use rules derived from some version of the D&D rules. Many of the games were released on multiple platforms, including personal computers, consoles, and handheld devices (including mobile phones). Notable titles include:
|Dungeons & Dragons Computer Labyrinth Game||1980||The first D&D game marketed for public consumption that contained digital electronics. This is a board game/computer game hybrid, with a D&D table-top look-and-feel. Dungeon walls, monsters, and traps manifest themselves as series of beeps from the internal computer.|
|Advanced Dungeons & Dragons Cartridge||1982||Designed for the Intellivision, the first console game based licensed under the D&D license.|
|Pool of Radiance||1988||The first D&D computer game. Designed by SSI, the same game engine would be used to develop ten more D&D games, the Gold Box series. It was "remade" by UbiSoft in 2001 under the name Pool of Radiance: Ruins of Myth Drannor.|
|Eye of the Beholder||1990||The first in a trilogy of popular games designed by Westwood Studios and published by SSI in the early 1990s.|
|Developed by Stormfront Studios and was one of the first graphical MMORPG, paving the way for other games including Ultima Online and Everquest. The game was a major hit, and the name and settings formed the basis for the Neverwinter Nights PC game (see below).|
|Tower of Doom||1993||Two beat 'em up/role-playing game hybrid series by Capcom.|
|Shadow over Mystara||1996|
|Birthright: The Gorgon's Alliance||1996||Developed by Synergistic Software, a subsidiary of Sierra Entertainment and was an innovative mix of strategy and role-playing gaming, and featured realistic (for the time) 3D graphics. Unfortunately, the game was not a major success due to the decreased popularity of Dungeons & Dragons inspired games at that time.|
|Baldur's Gate||1998||From Interplay Entertainment, was developed by Bioware and was the first D&D computer game to use Bioware's Infinity Engine. It met with critical success and was followed by several more D&D games from Bioware, including an expansion pack, Baldur's Gate: Tales of the Sword Coast, and one sequel, Baldur's Gate II: Shadows of Amn, and its expansion, Baldur's Gate II: Throne of Bhaal.|
|Planescape: Torment. Icewind Dale and Icewind Dale II||1999|
|Developed by Interplay's Black Isle Studios and also used the Bioware Infinity Engine.|
|Neverwinter Nights||2002||This game from Bioware included the Aurora toolset that allows users to create custom modules. Several expansion modules were sold by the distributor.|
|Neverwinter Nights 2||2006|
For a full list of licensed D&D digital games, see List of Dungeons & Dragons computer and video games.
Several hundred novels have been published based upon Dungeons & Dragons.
During the 1980s and 1990s, DC Comics published several licensed D&D comics, including Advanced Dungeons & Dragons, Dragonlance, Forgotten Realms, and Spelljammer. Also during the 80s, one-page "mini-comics" appeared as advertisements in both Marvel and DC publications, always ending with "To Be Continued..."
After the release of the 3rd Edition, KenzerCo, better known for the popular gaming comic Knights of the Dinner Table, secured the licensing rights to produce official D&D comics. Using the license, they produced a number of different mini-series. One notable mini-series for this comic line entitled Tempest's Gate was authored by Sean Smith. It featured memorable iconic characters of D&D such as Zed Kraken, a powerful and influential magus.
In 2002, Iron Hammer Graphics published the single-issue comic Vecna: Hand of the Revenent. In 2005, the license passed to Devil's Due Productions. Starting in June of that year, Devil's Due began releasing official adaptations of D&D tie-in novels, starting with Salvatore's Dark Elf Trilogy.
As webcomics grew, many were created around the idea of D&D, some of them even going as far as publishing actual books. Amongst the more popular ones are Rich Burlew's The Order of the Stick and Tarol Hunts's Goblins. The game has also been seen in several FoxTrot comic strips over the years played by Jason and his best friend Marcus. Some comics, such as Commissioned, are based around a D&D gaming group, and follows their games (although the comics often move into other settings in later strips). Commissioned also contains an ongoing series, "The Adventures of Elf, Dwarf and Weretiger", which follows a D&D campaign played out by the usual characters of the comic.