Solaris is a game for the
Atari 2600 published in
1986 by
Atari. The game was
programmed by
Douglas Neubauer, who owns the
copyright to the game and the Solaris
trademark.
Gameplay
The galaxy of
Solaris is made up of 16 quadrants, each containing 16 sectors. In addition to space battle, the ship must descend to planets to be refueled periodically. Players are able to "
warp" between the sectors, during which they must attempt to keep their ship "in focus" to lower their
fuel consumption rate. Fuel must be carefully managed, as an empty tank results in loss of one of the player lives. Players can also descend to enemy occupied planets to either save friendly colonists or battle in fast-paced "corridors." If players allow a friendly planet in a quadrant to be destroyed, that quadrant becomes a "red zone" where joystick controls are reversed. Enemies range from the easy to the frustrating - including basic fighters, aggressive "cobra" ships, pot shot-loving "pirate" ships, and base stars with accompanying swarms of fuel-sapping drones. The ultimate goal of
Solaris is to reach the planet Solaris and rescue its colonists.
Reception
Solaris is widely hailed as having some of the best graphics on the Atari 2600. It is considered by many as a sequel to Atari's 1982 hit
Star Raiders, as both games feature an enemy race known as "Zylons", and both
Solaris and
Star Raiders were written by Neubauer. Solaris was at one point going to be based on
The Last Starfighter, while the
Atari 8-bit version of
The Last Starfighter was re-named
Star Raiders 2.
External links