Along the way, he must negotiate numerous hazards, including tar pits, quicksand, water holes, rolling logs, rattlesnakes, scorpions, walls, fire, and crocodiles. Harry may jump over or otherwise avoid these obstacles by timing his climbing and running, and in certain places he can swing on a vine to avoid them.
I sat down with a blank sheet of paper and drew a stick figure in the center. I said, “Okay, I have a little running man and let's put him on a path [two more lines drawn on the paper]. Where is the path? Let's put it in a jungle [draw some trees]. Why is he running [draw treasures to collect, enemies to avoid, etc.]?” And Pitfall! was born. This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete.
Its technical achievements included non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. Pitfall! was a massive success for the 2600. Several ports were made for computer systems (such as the Commodore 64, Atari 800, and TRS-80 Color Computer), as well as for home consoles (such as the ColecoVision and the Intellivision).
In 1985, Activision licensed Pitfall! to Sega, which made an arcade version of Pitfall II: Lost Caverns. The game, which is now quite rare, is thoroughly remade with a first level resembling the original Pitfall! a second level resembling the caverns of Pitfall II and later levels that were completely original. This version was adapted for the SG-1000. Pitfall! was also created for the Commodore 64 and Apple II using Activision Gamemaker as a demonstration of the game building software.
Pitfall! appeared on the Nintendo Entertainment System in 1987 as Super Pitfall, but was not successful and received poor reviews.
The series sequel, the popular Pitfall: The Mayan Adventure made its debut on the SNES and Genesis-Mega Drive systems in 1994 and also showing up on the subsequent Sega 32X system a short time afterward. The game was ported to the Windows 95 operating system and the Atari Jaguar the following year. Its most recent release was in 2001 on the Game Boy Advance. The Mayan Adventure was well known for having the original Pitfall! available to play on it.
In 1998, Pitfall 3D: Beyond the Jungle for the Sony PlayStation, featuring the voice of Bruce Campbell as Pitfall Harry, was released.
In 2004, a sequel was released for Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. It was titled Pitfall: The Lost Expedition, though it had many cartoony effects with tributes to the original Pitfall! The first two original games are playable in the game.
In 2006, the original Pitfall! resurfaced as a mini-game in Arcade's Murderworld in Marvel: Ultimate Alliance. There is a sequence where the player has to rescue Jean Grey from an arcade machine. The player has to go through a Pitfall!-type game in order to reach Jean and free her from the machine. In The Jungle Book for the SNES it was also a hidden mini-game. On May 12, 2008, a new Pitfall game titled Pitfall: The Big Adventure was announced for Wii. The game is under development by Edge of Reality.