Usually offenses do not max protect, varying the levels of protection available depending on the play design and the quarterback's pre-snap read of the defense. The more receivers the offense has running passing routes, the better their chances are of completing the pass. This factor allows defenses to devise and execute a staggering variety of blitz packages between any number of their coverage personnel, trading tight coverage of receivers for proactive aggressive disruption of the play.
By nature, blitzes are risky endeavors for the defense. Since the defense is taking away coverage defenders to rush the quarterback, this usually means that the secondary can't afford to miss any coverage assignments. The defense does not and cannot cover all offensive players, but rather through the blitz, is proactively involved in pressuring the quarterback — specifically, trying to sack him, throw off his timing, or force him to make an error such as an interception or fumble.
The most common blitzes are linebacker blitzes. Safety blitzes, in which a safety (usually the free safety) is sent, and corner blitzes, where a cornerback is sent, are less common. Sending a defensive back on a blitz is even riskier than a linebacker blitz, as it removes a primary pass defender from the coverage scheme. The pressure, however, is very severe because a blitz by a defensive back is usually not anticipated by the offensive team’s blockers.
There is some confusion among average fans as to what constitutes a blitz. Blitz is colloquially used to describe any time a linebacker or defensive back crosses the line of scrimmage, when in actuality, a blitz is defined as the defense rushing the quarterback with more men than the offense has accounted for and can block. For example, when the defense rushes 5 men against the offense's 5 blockers, the defensive attack is not a blitz. For the defensive scheme to be a blitz in this instance, the defense would have to rush 6 to the offense's 5.
Since the main goal is to disrupt the offensive play before it even develops, many blitz packages encourage cornerbacks to play tight man bump and run coverage to disrupt the wide receivers' release and prevent them from running their pre-assigned routes. The non-blitzing safety, usually the free safety, has an enormous amount of field to protect and is at a serious disadvantage if the blitz is unsuccessful and receivers threaten his coverage area. As such, he usually works for depth upon the snap of the ball, backpedaling into his assigned zone.
Linebackers are either blitzing or in pass coverage. Blitzing LBs can employ various stunts to confuse the offense's blockers and break down their protection scheme. Coverage LBs in a Cover 1 scheme will usually have man responsibility on a halfback, fullback, or tight end.
Some defensive schemes employ "key" blitzes where a player will blitz only if his assigned man stays in to block, thus keying his action off the action of his man. If his man releases into a pass pattern, then the defensive player will cover him. For example, if weak side linebacker has the fullback as his man, if upon the snap of the ball the fullback blocks, the linebacker will blitz.
Disadvantages abound in any blitz scheme as well. First, the offensive linemen are usually trained to recognize a blitzing player before the snap of the ball. They communicate with each other at the line of scrimmage using code words that shift the protection to the blitzing player's side, thus strengthening their blocking front. The quarterback can also call other players into the protection scheme with audibles if he feels that his current protection is weak. With good protection calls and fundamental blocking principles, some blitzes can be "picked up" — stopped at the point of attack.
Second, the tight man bump and run technique typical of blitz scheme cornerbacks can be defeated with aggressive WR release moves. Once this happens, the CB is at a disadvantage and must regain ground and position quickly to prevent a catch. If the blitz is picked up, the WR can create enough separation to become open relatively quickly.
Third, if the blitz is picked up, the one deep defender (usually the free safety) has an enormous amount of territory to guard. If two players simultaneously threaten his zone, he must decide which one to cover. The QB can read his reaction and throw to the other receiver, usually for a big gain.
Fourth, if the pass is caught, there are fewer defenders and larger gaps between defenders, meaning that the receiver can get more yards after catch and possibly turn a minimal gain into a dangerous play.
One of those techniques is called "throwing hot," which entails intentionally leaving one blitzing defensive player unblocked. The offensive line usually makes pre-snap adjustments so that the "free" rusher is clearly within the QB's field of vision. This limits devastating blind-side hits on the QB by rushers.
The other technique, sometimes used in conjunction with throwing hot, is called sight adjustment. Receivers are taught to run into the empty spot vacated by a blitzing player instead of running their pre-assigned pattern. The QB sees the free rusher or blitzing LB/CB and knows that the receiver will sight adjust accordingly and run a route that takes him into the hole left by the defender.
The West Coast Offense is an offense that focuses on ball control and short passes. This is a well timed offense where the quarterback throws the ball quickly to avoid the rush, but still allow the wide receiver to get behind the blitzing players.
Another method is a trick play, known as an "offensive blitz", because it is used when the defense blitzes. A quarterback throws a pass to a receiver to draw the remaining defenders to him, because the blitzers will be in the backfield, and the quarterback runs down the other side of the field; the receiver then throws the ball back to the quarterback with a lateral, who then tries to run in for a touchdown. If executed properly, this can get either a touchdown or a huge chunk of yardage, and heavily discourage blitzing. Ideally, the blitzing defenders are all in the backfield while the corners are all over the receiver.
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