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multimedia - 3 reference results
multimedia, in personal computing, software and applications that combine text, high-quality sound, two- and three-dimensional graphics, animation, photo images, and full-motion video. In order to work with multimedia, a personal computer typically requires a powerful microprocessor, large memory and storage capabilities, a high-quality monitor and a video accelerator, external loudspeakers or headphones and a sound card (or sound board) for improved sound generation, and a CD-ROM (see compact disc) or DVD-ROM (see digital versatile disc) drive, as well as special software to utilize many of these devices. A multimedia computer may also use other devices, such as a microphone or keyboard for audio input, a digital camera or scanner for graphics input, and a videocassette recorder or camcorder for video input or output. Multimedia software is used for electronic publishing and electronic games and in employee-training programs. The term multimedia is also used to describe home entertainment systems and other electronic products and services, particularly interactive ones, that combine text, sound, video, and the like. Uses include virtual reality simulations, interactive television, commercial advertising, and hypertext applications.

See J. Burger, Multimedia for Decision Making (1994); P. M. Dillon and D. C. Leonard, Multimedia Technology from A-Z (1995) and Multimedia and the Web from A-Z (1998); J. Keyes, The Ultimate Multimedia Handbook (1996).

Computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation. The most common multimedia machine consists of a personal computer with a sound card, modem, digital speaker unit, and CD-ROM. Interactive multimedia systems under commercial development include cable television services with computer interfaces that enable viewers to interact with TV programs; high-speed interactive audiovisual communications systems, including video game consoles, that rely on digital data from fibre-optic lines or digitized wireless transmission; and virtual reality systems that create small-scale artificial sensory environments.

Learn more about multimedia with a free trial on Britannica.com.


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