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- This article is about the moment of inertia of a rotating object. For the moment of inertia dealing with bending of a plane, see second moment of area.

Moment of inertia, also called mass moment of inertia or the angular mass, (SI units kg m^{2}, British units slug ft^{2}), is the rotational analog of mass. That is, it is the inertia of a rigid rotating body with respect to its rotation. The moment of inertia plays much the same role in rotational dynamics as mass does in basic dynamics, determining the relationship between angular momentum and angular velocity, torque and angular acceleration, and several other quantities. While a simple scalar treatment of the moment of inertia suffices for many situations, a more advanced tensor treatment allows the analysis of such complicated systems as spinning tops and gyroscope motion.

The symbols $I$ and sometimes $J$ are usually used to refer to the moment of inertia.

Moment of inertia was introduced by Euler in his book a Theoria motus corporum solidorum seu rigidorum in 1730. In this book, he discussed at length moment of inertia and many concepts, such as principal axis of inertia, related to the moment of inertia.

The moment of inertia of an object about a given axis describes how difficult it is to change its angular motion about that axis. For example, consider two discs (A and B) of the same mass. Disc A has a larger radius than disc B. Assuming that there is uniform thickness and mass distribution, it requires more effort to accelerate disc A (change its angular velocity) because its mass is distributed further from its axis of rotation: mass that is further out from that axis must, for a given angular velocity, move more quickly than mass closer in. In this case, disc A has a larger moment of inertia than disc B.

The moment of inertia of an object can change if its shape changes. A figure skater who begins a spin with arms outstretched provides a striking example. By pulling in her arms, she reduces her moment of inertia, causing her to spin faster (by the conservation of angular momentum).

The moment of inertia has two forms, a scalar form $I$ (used when the axis of rotation is known) and a more general tensor form that does not require knowing the axis of rotation. The scalar moment of inertia $I$ (often called simply the "moment of inertia") allows a succinct analysis of many simple problems in rotational dynamics, such as objects rolling down inclines and the behavior of pulleys. For instance, while a block of any shape will slide down a frictionless decline at the same rate, rolling objects may descend at different rates, depending on their moments of inertia. A hoop will descend more slowly than a solid disk of equal mass and radius because more of its mass is located far from the axis of rotation, and thus needs to move faster if the hoop rolls at the same angular velocity. However, for (more complicated) problems in which the axis of rotation can change, the scalar treatment is inadequate, and the tensor treatment must be used (although shortcuts are possible in special situations). Examples requiring such a treatment include gyroscopes, tops, and even satellites, all objects whose alignment can change.

The moment of inertia can also be called the mass moment of inertia (especially by mechanical engineers) to avoid confusion with the second moment of area, which is sometimes called the moment of inertia (especially by structural engineers) and denoted by the same symbol $I$. The easiest way to differentiate these quantities is through their units. In addition, the moment of inertia should not be confused with the polar moment of inertia, which is a measure of an object's ability to resist torsion (twisting).

- $I\; =\; int\; r^2\; ,dm$

- m is the mass,

- and r is the (perpendicular) distance of the point mass to the axis of rotation.

- $I\; triangleq\; m\; r^2,!$

The moment of inertia is additive. Thus, for a rigid body consisting of $N$ point masses $m\_\{i\}$ with distances $r\_\{i\}$ to the rotation axis, the total moment of inertia equals the sum of the point-mass moments of inertia:

- $I\; triangleq\; sum\_\{i=1\}^\{N\}\; \{m\_\{i\}\; r\_\{i\}^2\},!$

For a solid body described by a continuous mass density function ρ(r), the moment of inertia about a known axis can be calculated by integrating the square of the distance (weighted by the mass density) from a point in the body to the rotation axis:

- $I\; triangleq\; iiint\_V\; r^2\; ,rho(boldsymbol\{r\}),dV\; !$

- V is the volume occupied by the object.

- ρ is the spatial density function of the object, and

- $boldsymbol\{r\}\; equiv\; (r,theta,phi),(x,y,z),\; or\; (r,theta,z)$are coordinates of a point inside the body.

Based on dimensional analysis alone, the moment of inertia of a non-point object must take the form:

- $I\; =\; kcdot\; Mcdot\; \{R\}^2\; ,!$

- M is the mass

- R is the radius of the object from the center of mass (in some cases, the length of the object is used instead.)

- k is a dimensionless constant called the inertia constant that varies with the object in consideration.

Inertial constants are used to account for the differences in the placement of the mass from the center of rotation. Examples include:

- k = 1, thin ring or thin-walled cylinder around its center,
- k = 2/5, solid sphere around its center
- k = 1/2, solid cylinder or disk around its center.

For more examples, see the List of moments of inertia.

- $I\_\{mathrm\{displaced\}\}\; =\; I\_\{mathrm\{center\}\}\; +\; M\; R^\{2\}\; ,!$

This theorem is also known as the parallel axes rule and is a special case of Steiner's parallel-axis theorem.

The rotational kinetic energy of a rigid body can be expressed in terms of its moment of inertia. For a system with $N$ point masses $m\_\{i\}$ moving with speeds $v\_\{i\}$, the rotational kinetic energy $T$ equals

- $$

where $omega$ is the common angular velocity (in radians per second). The final formula $T=frac\{1\}\{2\}\; I\; omega^\{2\},!$ also holds for a continuous distribution of mass with a generalisation of the above derivation from a discrete summation to an integration.

In the special case where the angular momentum vector is parallel to the angular velocity vector, one can relate them by the equation

- $L\; =\; Iomega\; ;$

where L is the angular momentum and $omega$ is the angular velocity. However, this equation does not hold in many cases of interest, such as the torque-free precession of a rotating object, although its more general tensor form is always correct.

When the moment of inertia is constant, one can also relate the torque on an object and its angular acceleration in a similar equation:

- $tau\; =\; Ialpha\; !$

where $tau$ is the torque and $alpha$ is the angular acceleration.

For the same object, different axes of rotation will have different moments of inertia about those axes. In general, the moments of inertia are not equal unless the object is symmetric about all axes. The moment of inertia tensor is a convenient way to summarize all moments of inertia of an object with one quantity. It may be calculated with respect to any point in space, although for practical purposes the center of mass is most commonly used.

For a rigid object of $N$ point masses $m\_\{k\}$, the moment of inertia tensor is given by

- $$

Its components are defined as

- $I\_\{ij\}\; stackrel\{mathrm\{def\}\}\{=\}\; sum\_\{k=1\}^\{N\}\; m\_\{k\}\; (r\_k^\{2\}delta\_\{ij\}\; -\; r\_\{ki\}r\_\{kj\}),!$

where

- i, j equal 1, 2, or 3 for x, y, and z, respectively,

- r
_{k}is the distance of mass k from the point about which the tensor is calculated, and

- $delta\_\{ij\}$ is the Kronecker delta.

The diagonal elements are more succinctly written as

- $I\_\{xx\}\; stackrel\{mathrm\{def\}\}\{=\}\; sum\_\{k=1\}^\{N\}\; m\_\{k\}\; (y\_\{k\}^\{2\}+z\_\{k\}^\{2\}),,!$

- $I\_\{yy\}\; stackrel\{mathrm\{def\}\}\{=\}\; sum\_\{k=1\}^\{N\}\; m\_\{k\}\; (x\_\{k\}^\{2\}+z\_\{k\}^\{2\}),,!$

- $I\_\{zz\}\; stackrel\{mathrm\{def\}\}\{=\}\; sum\_\{k=1\}^\{N\}\; m\_\{k\}\; (x\_\{k\}^\{2\}+y\_\{k\}^\{2\}),,!$

while the off-diagonal elements, also called the products of inertia, are

- $I\_\{xy\}\; =\; I\_\{yx\}\; stackrel\{mathrm\{def\}\}\{=\}\; -sum\_\{k=1\}^\{N\}\; m\_\{k\}\; x\_\{k\}\; y\_\{k\},,!$

- $I\_\{xz\}\; =\; I\_\{zx\}\; stackrel\{mathrm\{def\}\}\{=\}\; -sum\_\{k=1\}^\{N\}\; m\_\{k\}\; x\_\{k\}\; z\_\{k\},,!$ and

- $I\_\{yz\}\; =\; I\_\{zy\}\; stackrel\{mathrm\{def\}\}\{=\}\; -sum\_\{k=1\}^\{N\}\; m\_\{k\}\; y\_\{k\}\; z\_\{k\},,!$

Here $I\_\{xx\}$ denotes the moment of inertia around the $x$-axis when the objects are rotated around the x-axis, $I\_\{xy\}$ denotes the moment of inertia around the $y$-axis when the objects are rotated around the $x$-axis, and so on.

These quantities can be generalized to an object with continuous density in a similar fashion to the scalar moment of inertia. One then has

- $mathbf\{I\}=iiint\_V\; rho(x,y,z)left(r^2\; mathbf\{E\}\_\{3\}\; -\; mathbf\{r\}otimes\; mathbf\{r\}right),\; dx,dy,dz,$

where $mathbf\{r\}otimes\; mathbf\{r\}$ is their outer product, E_{3} is the 3 × 3 identity matrix, and V is a region of space completely containing the object.

The distance $r$ of a particle at $mathbf\{x\}$ from the axis of rotation passing through the origin in the $mathbf\{hat\{n\}\}$ direction is $|mathbf\{x\}-(mathbf\{x\}\; cdot\; mathbf\{hat\{n\}\})\; mathbf\{hat\{n\}\}|$. By using the formula $I=mr^2$ (and some simple vector algebra) it can be seen that the moment of inertia of this particle (about the axis of rotation passing through the origin in the $mathbf\{hat\{n\}\}$ direction) is $I=m(|mathbf\{x\}|^2\; (mathbf\{hat\{n\}\}\; cdot\; mathbf\{hat\{n\}\})-(mathbf\{x\}\; cdot\; mathbf\{hat\{n\}\})^2).$ This is a quadratic form in $mathbf\{hat\{n\}\}$ and, after a bit more algebra, this leads to a tensor formula for the moment of inertia

- $$

y^2+z^2 & -xy & -xz-y x & x^2+z^2 & -yz -zx & -zy & x^2+y^2 end{bmatrix} begin{bmatrix}

n_1

n_2n_3 end{bmatrix} .

This is exactly the formula given below for the moment of inertia in the case of a single particle. For multiple particles we need only recall that the moment of inertia is additive in order to see that this formula is correct.

For any axis $hat\{mathrm\{n\}\}$, represented as a column vector with elements n_{i}, the scalar form I can be calculated from the tensor form I as

- $$

The range of both summations correspond to the three Cartesian coordinates.

The following equivalent expression avoids the use of transposed vectors which are not supported in maths libraries because internally vectors and their transpose are stored as the same linear array,

- $$

However it should be noted that although this equation is mathematically equivalent to the equation above for any matrix, inertia tensors are symmetrical. This means that it can be further simplified to:

- $$

By the spectral theorem, since the moment of inertia tensor is real and symmetric, it is possible to find a Cartesian coordinate system in which it is diagonal, having the form

- $$

where the coordinate axes are called the principal axes and the constants $I\_\{1\}$, $I\_\{2\}$ and $I\_\{3\}$ are called the principal moments of inertia. The unit vectors along the principal axes are usually denoted as $(mathbf\{e\}\_\{1\},\; mathbf\{e\}\_\{2\},\; mathbf\{e\}\_\{3\})$.

When all principal moments of inertia are distinct, the principal axes are uniquely specified. If two principal moments are the same, the rigid body is called a symmetrical top and there is no unique choice for the two corresponding principal axes. If all three principal moments are the same, the rigid body is called a spherical top (although it need not be spherical) and any axis can be considered a principal axis, meaning that the moment of inertia is the same about any axis.

The principal axes are often aligned with the object's symmetry axes. If a rigid body has an axis of symmetry of order $m$, i.e., is symmetrical under rotations of 360°/m about a given axis, the symmetry axis is a principal axis. When $m>2$, the rigid body is a symmetrical top. If a rigid body has at least two symmetry axes that are not parallel or perpendicular to each other, it is a spherical top, e.g., a cube or any other Platonic solid. A practical example of this mathematical phenomenon is the routine automotive task of balancing a tire, which basically means adjusting the distribution of mass of a car wheel such that its principal axis of inertia is aligned with the axle so the wheel does not wobble.

Once the moment of inertia tensor has been calculated for rotations about the center of mass of the rigid body, there is a useful labor-saving method to compute the tensor for rotations offset from the center of mass.

If the axis of rotation is displaced by a vector R from the center of mass, the new moment of inertia tensor equals

- $$

where $M$ is the total mass of the rigid body, E_{3} is the 3 × 3 identity matrix, and $otimes$ is the outer product.

For bodies with rotational symmetry around an axis $hat\{z\}$, the moments of inertia for rotation around two perpendicular axes $hat\{x\}$ and $hat\{y\}$ are

- $I\_\{xx\}\; =\; I\_\{yy\}\; =$

rightrangle =frac{I_{zz}}{2}+langle z^2rangle,

where we have defined

- $langle\; f(x,y,z)\; rangequiv\; iiint\_V\; rho(x,y,z)f(x,y,z),\; dx,dy,dz.$

Using the above equation to express all moments of inertia in terms of integrals of variables either along or perpendicular to the axis of symmetry usually simplifies the calculation of these moments considerably.

Using the tensor I, the kinetic energy can be written as a quadratic form

- $$

and the angular momentum can be written as a product

- $$

Taken together, one can express the rotational kinetic energy in terms of the angular momentum $(L\_\{1\},\; L\_\{2\},\; L\_\{3\})$ in the principal axis frame as

- $$

See the article on the rigid rotor for more ways of expressing the kinetic energy of a rigid body.

The moment of inertia tensor about the center of mass of a 3 dimensional rigid body is related to the covariance matrix of a trivariate random vector whose probability density function is proportional to the pointwise density of the rigid body by:

- $I=n\; (mathbf\{1\}\_\{3times\; 3\}\; operatorname\{tr\}(Sigma)\; -\; Sigma)$

- List of moments of inertia
- List of moment of inertia tensors
- Rotational energy
- Parallel axis theorem
- Perpendicular axis theorem
- Stretch rule
- Poinsot's ellipsoid

- Goldstein H. (1980) Classical Mechanics, 2nd. ed., Addison-Wesley. ISBN 0-201-02918-9
- Landau LD and Lifshitz EM. (1976) Mechanics, 3rd. ed., Pergamon Press. ISBN 0-08-021022-8 (hardcover) and ISBN 0-08-029141-4 (softcover).
- Marion JB and Thornton ST. (1995) Classical Dynamics of Systems and Particles, 4th. ed., Thomson. ISBN 0-03-097302-3
- Symon KR. (1971) Mechanics, 3rd. ed., Addison-Wesley. ISBN 0-201-07392-7
- Tenenbaum, RA. (2004) Fundamentals of Applied Dynamics, Springer. ISBN 0-387-00887-X

- Angular momentum and rigid-body rotation in two and three dimensions
- A table of moments of inertia
- Lecture notes on rigid-body rotation and moments of inertia
- The moment of inertia tensor
- An introductory lesson on moment of inertia: keeping a vertical pole not falling down (Java simulation)
- Tutorial on finding moments of inertia, with problems and solutions on various basic shapes

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Last updated on Friday October 03, 2008 at 15:22:42 PDT (GMT -0700)

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This article is licensed under the GNU Free Documentation License.

Last updated on Friday October 03, 2008 at 15:22:42 PDT (GMT -0700)

View this article at Wikipedia.org - Edit this article at Wikipedia.org - Donate to the Wikimedia Foundation

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