As with image compression, both lossy and lossless compression algorithms are used in audio compression, lossy being the most common for everyday use. In both lossy and lossless compression, information redundancy is reduced, using methods such as coding, pattern recognition and linear prediction to reduce the amount of information used to describe the data.
The trade-off of slightly reduced audio quality is clearly outweighed for most practical audio applications where users cannot perceive any difference and space requirements are substantially reduced. For example, on one CD, one can fit an hour of high fidelity music, less than 2 hours of music compressed losslessly, or 7 hours of music compressed in MP3 format at medium bit rates.
A specific application is to store lossless copies of audio, and then produce lossily compressed versions for a digital audio player. As formats and encoders improve, one can produce updated lossily compressed files from the lossless master.
As file storage and communications bandwidth have become less expensive and more available, lossless audio compression has become more popular.
Some audio formats feature a combination of a lossy format and a lossless correction; this allows stripping the correction to easily obtain a lossy file. Such formats include MPEG-4 SLS (Scalable to Lossless), WavPack, and OptimFROG DualStream.
Some formats are associated with a technology, such as:
The second reason is that values of audio samples change very quickly, so generic data compression algorithms don't work well for audio, and strings of consecutive bytes don't generally appear very often. However, convolution with the filter [-1 1] (that is, taking the first difference) tends to slightly whiten (decorrelate, make flat) the spectrum, thereby allowing traditional lossless compression at the encoder to do its job; integration at the decoder restores the original signal. Codecs such as FLAC, Shorten and TTA use linear prediction to estimate the spectrum of the signal. At the encoder, the estimator's inverse is used to whiten the signal by removing spectral peaks while the estimator is used to reconstruct the original signal at the decoder.
The innovation of lossy audio compression was to use psychoacoustics to recognize that not all data in an audio stream can be perceived by the human auditory system. Most lossy compression reduces perceptual redundancy by first identifying sounds which are considered perceptually irrelevant, that is, sounds that are very hard to hear. Typical examples include high frequencies, or sounds that occur at the same time as louder sounds. Those sounds are coded with decreased accuracy or not coded at all.
While removing or reducing these 'unhearable' sounds may account for a small percentage of bits saved in lossy compression, the real savings comes from a complementary phenomenon: noise shaping. Reducing the number of bits used to code a signal increases the amount of noise in that signal. In psychoacoustics-based lossy compression, the real key is to 'hide' the noise generated by the bit savings in areas of the audio stream that cannot be perceived. This is done by, for instance, using very small numbers of bits to code the high frequencies of most signals - not because the signal has little high frequency information (though this is also often true as well), but rather because the human ear can only perceive very loud signals in this region, so that softer sounds 'hidden' there simply aren't heard.
If reducing perceptual redundancy does not achieve sufficient compression for a particular application, it may require further lossy compression. Depending on the audio source, this still may not produce perceptible differences. Speech for example can be compressed far more than music. Most lossy compression schemes allow compression parameters to be adjusted to achieve a target rate of data, usually expressed as a bit rate. Again, the data reduction will be guided by some model of how important the sound is as perceived by the human ear, with the goal of efficiency and optimized quality for the target data rate. (There are many different models used for this perceptual analysis, some better suited to different types of audio than others.) Hence, depending on the bandwidth and storage requirements, the use of lossy compression may result in a perceived reduction of the audio quality that ranges from none to severe, but generally an obviously audible reduction in quality is unacceptable to listeners.
Because data is removed during lossy compression and cannot be recovered by decompression, some people may not prefer lossy compression for archival storage. Hence, as noted, even those who use lossy compression (for portable audio applications, for example) may wish to keep a losslessly compressed archive for other applications. In addition, the technology of compression continues to advance, and achieving a state-of-the-art lossy compression would require one to begin again with the lossless, original audio data and compress with the new lossy codec. The nature of lossy compression (for both audio and images) results in increasing degradation of quality if data are decompressed, then recompressed using lossy compression.
The world's first commercial broadcast automation audio compression system was developed by Oscar Bonello, an Engineering professor at the University of Buenos Aires. In 1983, using the psychoacoustic principle of the masking of critical bands first published in 1967, he started developing a practical application based on the recently developed IBM PC computer, and the broadcast automation system was launched in 1987 under the name Audicom. 20 years later, almost all the radio stations in the world were using similar technology, manufactured by a number of companies.
The masking threshold is calculated using the absolute threshold of hearing and the principles of simultaneous masking - the phenomenon wherein a signal is masked by another signal separated by frequency - and, in some cases, temporal masking - where a signal is masked by another signal separated by time. Equal-loudness contours may also be used to weight the perceptual importance of different components. Models of the human ear-brain combination incorporating such effects are often called psychoacoustic models.
Lossy formats are often used for the distribution of streaming audio, or interactive applications (such as the coding of speech for digital transmission in cell phone networks). In such applications, the data must be decompressed as the data flows, rather than after the entire data stream has been transmitted. Not all audio codecs can be used for streaming applications, and for such applications a codec designed to stream data effectively will usually be chosen.
Latency results from the methods used to encode and decode the data. Some codecs will analyze a longer segment of the data to optimize efficiency, and then code it in a manner that requires a larger segment of data at one time in order to decode. (Often codecs create segments called a "frame" to create discrete data segments for encoding and decoding.) The inherent latency of the coding algorithm can be critical; for example, when there is two-way transmission of data, such as with a telephone conversation, significant delays may seriously degrade the perceived quality.
In contrast to the speed of compression, which is proportional to the number of operations required by the algorithm, here latency refers to the number of samples which must be analysed before a block of audio is processed. In the minimum case, latency is 0 zero samples (e.g., if the coder/decoder simply reduces the number of bits used to quantize the signal). Time domain algorithms such as LPC also often have low latencies, hence their popularity in speech coding for telephony. In algorithms such as MP3, however, a large number of samples have to be analyzed in order to implement a psychoacoustic model in the frequency domain, and latency is on the order of 23 ms (46 ms for two-way communication).
This is accomplished, in general, by some combination of two approaches:
Decoding and virtualization bring surround sound to the masses: you may plan to include only two speakers, just a set of headphones, or support for one- and two-channel sound sources in your next design. Not to worry. Psychoacoustics, processors, and plenty of memory can still give your customers and immersive audio experience. "Hear" is how. (techtrends).
Oct 25, 2001; PEOPLE COMMONLY USE THE TERMS "stereo," "two channel" and "two speaker" to mean the same thing, but they're committing an...
US Patent Issued to VoiceBox Technologies on March 20 for "System and Method for Filtering and Eliminating Noise from Natural Language Utterances to Improve Speech Recognition and Parsing" (Washington Inventors)
Mar 27, 2012; ALEXANDRIA, Va., March 27 -- United States Patent no. 8,140,327, issued on March 20, was assigned to VoiceBox Technologies Inc....