Furry fandom

Furry fandom is a fandom devoted to anthropomorphic animal characters. Since the 1980s, the term furries has come to refer to such characters.

Fictional work celebrated by furry fandom typically attributes high-level intelligence, human facial expressions and anatomy, speech, bipedalism, clothing, or other attributes to otherwise animal characters. Work in any medium that includes such characters may be considered part of the furry genre, although they are most often seen in comics, cartoons, animated films, allegorical novels, and video games.

Members of the furry subculture are often known as furry fans, furries, or simply furs. They commonly interact online and at furry conventions.


According to fandom historian Fred Patten, the concept of furry originated at a science fiction convention in 1980, when a drawing of a character from Steve Gallacci’s Albedo Anthropomorphics initiated a discussion of anthropomorphic characters in science fiction novels, which in turn initiated a discussion group that met at science fiction and comics conventions. Patten defined "Furry fandom" as "the organized appreciation and dissemination of art and prose regarding 'Furries', or fictional mammalian anthropomorphic characters."

The specific term "Furry fandom" was being used in fanzines as early as 1983, and had become the standard name for the genre by the mid-1990s. However, fans consider the origins of furry fandom to be much earlier, with fictional works such as Kimba, The White Lion released in 1965, Richard Adams' novel Watership Down, published in 1972 (and its 1978 film adaptation), as well as Disney's Robin Hood as oft-cited examples. To distinguish these personae from seriously depicted animal characters, such as Lassie or Old Yeller, cartoon animals are referred to as funny animals, a term that came into use in the 1910s.

During the 1980s, furry fans began to publish fanzines, developing a diverse social group that eventually began to schedule social gatherings. By 1987, there was sufficient interest to stage the first furry convention. Throughout the next decade, the Internet became accessible to the general population and became the most popular means for furry fans to socialize. The newsgroup was created in November 1990, and virtual environments such as MUCKs also became popular places on the Internet for fans to meet and communicate. One of the oldest and largest MUCKs in existence is FurryMUCK.


Allegorical novels (including works of both science fiction and fantasy) and cartoons featuring anthropomorphic animals are often cited as the earliest inspiration for the fandom. A survey conducted in 2007 suggested that, when compared to a non-furry control group, a higher proportion of those self-identifying as furries liked cartoons "a great deal" as children and recalled watching them significantly more often, as well being more likely to enjoy works of science fiction than those outside of the community.

Furry fans are eager for more material than is available from mainstream publishers, and this demand is met by other fans who produce a wide range of materials in both amateur and professional capacities. Most furries also believe that visual art, conventions, literature, and online communities are strongly important to the fandom.

Art and literature

Furry artists, writers, and publishers produce a prolific amount of drawings, paintings, stories, comic books, fanzines, puppets, and small press books, as well as sculpture, textile art, fiction, music, and photography. While most of this fan-created art is distributed through nonprofessional media, such as personal websites, some is published in anthologies, by Amateur Press Associations, or in APAzines. Furry artwork is also available through websites devoted entirely to furry art produced by multiple artists, while other sites contain furry artwork under the term "anthro". A few works of furry art have also been released in mainstream culture, and furry artwork has appeared on commercial apparel.

There are several webcomics featuring animal characters created by or for furry fans; as such, they may be referred to as "furry comics". One such comic, T.H.E. Fox, was first published on CompuServe in 1986, predating the World Wide Web by several years, while another, "Kevin and Kell" by Bill Holbrook, has been awarded both a Web Cartoonist's Choice Award and an Ursa Major Award.


Fans with craft skills create their own plush toys, sometimes referred to as plushies, and also build elaborate costumes called fursuits, which are worn for fun or to participate in parades, convention masquerades, dances, or fund-raising charity events (as entertainers). Fursuits range from designs featuring simple construction and resembling sports mascots to those with more sophisticated features that include moving jaw mechanisms, animatronic parts, prosthetic makeup, and other features. Fursuits range in price from $500, for mascot-like designs, to an upwards of $8,000 for models incorporating animatronics. While about 80% of furries do not own a full fursuit, often citing their expensive cost as the decisive factor, a majority of them hold positive feelings towards fursuiters and conventions they participate in. Some fans may also wear "partial" suits consisting simply of ears and a tail.

Furry fans also pursue puppetry, recording videos and performing live shows such as Rapid T. Rabbit and Friends and the Funday PawPet Show, and create furry accessories, such as ears or tails.

Role playing

Anthropomorphic animal characters created by furry fans, known as fursonas, are used for roleplaying in MUDs, on internet forums, or on electronic mailing lists. A variety of species are employed as the basis of these personas, although many furries, (for example over 60% of those surveyed in 2007), choose to identify themselves with carnivorans. The longest-running online furry roleplaying environment is FurryMUCK. Another popular online furry social game is called Furcadia, created by Dragon's Eye Productions. There are also several furry-themed areas and communities in the virtual world Second Life. An online gaming community called Skotos currently offers a furry roleplaying game called Iron Claw Online and Right Brain Games is currently making a furry massively multiplayer online roleplaying game titled Antilia. Iron Realms Entertainment is also currently developing an MMORPG, Earth Eternal, which will feature anthropomorphic animals as playable races. This will not be the first, as other games such as EverQuest II, Vanguard and World of Warcraft have anthropomorphic animals as well.


Sufficient interest and membership has enabled the creation of many furry conventions in North America and Europe. The world's largest furry convention is Anthrocon, held annually in Pittsburgh in July, is estimated to contribute approximately $3 million to the town's economy each year. Another convention, Further Confusion, held in San Jose each January, closely follows Anthrocon in scale and attendance. In 2006, 19 furry conventions took place around the world exceeding 9,900 attendees and raising over US$50,000 in charity. The first known furry convention, ConFurence, is no longer held; Califur has replaced it, as both conventions were based in Southern California. The University of California, Davis survey suggested that about 40% of furries attended at least one furry convention.

Furry lifestylers

The phrases furry lifestyle and furry lifestyler first appeared in July 1996 on the newsgroup during an ongoing dispute within that online community. This newsgroup was created to accommodate discussion beyond furry art and literature, and to resolve disputes concerning what should or should not be associated with the fandom; its members quickly adopted the term furry lifestylers, and still consider the fandom and the lifestyle to be separate social entities. They have defined and adopted an alternative meaning of word "furry" specific to this group: "a person with an important emotional/spiritual connection with an animal or animals, real, fictional or symbolic.

In their 2007 survey, Gerbasi et al examined what it meant to be a furry, and in doing so proposed a topology in which to categorise different "types" of furries. The largest group, at 38% of those surveyed, they described as being interested in furry fandom predominately as a "route to socializing with others who share common interests such as anthropomorphic art and costumes." However they also identified furries who saw themselves as "other than human", and/or who desired to become more like the furry species which they identified with. This distinction can be viewed in light of the findings of the larger Furry Survey, according to which a majority of furries consider themselves to be predominantly human, while about 6% do not consider themselves human at all.

Sexual aspects

Differing approaches to sexuality have been a source of controversy and conflict in furry fandom. Examples of sexual aspects within furry fandom include erotic art and furry-themed cybersex. The term "yiff" is most commonly used to indicate sexual activity or sexual material within the fandom—this applies to sexual activity and interaction within the subculture whether online (in the form of cybersex) or offline. Many members of the furry community feel that the overly sexual component gives the rest of them a bad name, and may use the derogatory term "furvert" to describe such people. (See the following section for more details.)

The majority of furries report a non-judgmental attitude towards certain aspects of sexuality and a high tolerance for variety in sexual orientation and activity. 19-25% of the fandom members report homosexuality, 37-48% bisexuality, and 3-8% other forms of alternative sexual relationships. About 2% state an interest in zoophilia, and less than 1% an interest in plushophilia. About half of the furry fans are estimated to be in a relationship, with 76% of those having a relationship with another furry.

Public perception and media coverage

Early portrayal of the furry fandom in articles such as Loaded, Vanity Fair, and the syndicated sex column "Savage Love" focused mainly on the sexual component of certain furries. Fictional portrayals of furry fandom have appeared on television shows such as ER, CSI: Crime Scene Investigation, The Drew Carey Show, Sex2K on MTV, and Entourage. Most furry fans claim that these media portrayals are misconceptions, while the recent coverage focuses on debunking myths and stereotypes that have come to be associated with the furry fandom. A reporter attending Anthrocon 2006 noted that "despite their wild image from Vanity Fair, MTV and CSI, furry conventions aren't about kinky sex between weirdos gussied up in foxy costumes", that conference attendees were "not having sex more than the rest of us", and that the furry convention was about "people talking and drawing animals and comic-book characters in sketchbooks." In October 2007, a Hartford Advocate reporter attended FurFright 2007 undercover because of media restrictions. She learned that the restrictions were intended to prevent misinformation, and reported that the scandalous behavior she had expected was not evident.

Milwaukee Brewers broadcaster Jim Powell was sharing a hotel with Anthrocon 2007 attendees a day before the convention and reported a negative opinion of the furries. Residents of Pittsburgh have welcomed furries during the event, with local business owners creating special T-shirts and drawing paw prints in chalk outside their shops to attract attendees. Dr. Samuel Conway, CEO of Anthrocon, said that "For the most part, people give us curious stares, but they're good-natured curious stares. We're here to have fun, people have fun having us here, everybody wins".

According to Furry survey, about half of furries perceive public reaction to the fandom as negative; less than a fifth stated that they were responded to more negatively than the reactions of the general public before.


Further reading

External links

  • - furry fandom's community wiki
  • VCL - one of the oldest furry art and story hosts
  • Fur Affinity - a furry community website in the style of deviantART

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